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Multimedia and E-Content Trends

Implications for Academia

Peter A. Bruck (Herausgeber)

Buch | Softcover
VIII, 195 Seiten
2008
Vieweg & Teubner (Verlag)
978-3-8348-0754-0 (ISBN)

Lese- und Medienproben

Multimedia and E-Content Trends -
CHF 149,75 inkl. MwSt
This book contains a selection of papers and presentations from the 6th EADiM Academic Network Conference held in Graz in November 2007. The Academic Network originates from the assessment process of the EUROPRIX Multimedia Awards. Many enthusiastic teachers and instructors have encouraged their students and graduates to take part in this competition with their final projects or first products in terms of innovation and added value for users. The network was formally established in 2002 by instructors of award-winning interactive e-content projects. Participants in the network share an interest in identifying successful approaches in teaching and in optimizing their teaching methods. The network has started off a European masters program and a number of other cooperation projects. The Academic Network's annual conference provides a forum for the exchange of latest experiences, it is a meeting place for nominees and winners from the EUROPRIX Multimedia Awards, and it reflects on the development of e-content technology and industry. Academics, instructors, and professors from all parts of Europe present their new approaches to successful and effective teaching. They discuss methods on how teaching models can better meet the requirements of companies and industry at large. Discussions have been raised how academia can come up to the rapid development of the ICT industries and the fast change of platforms for which content is needed.

Professor Dr. Peter A. Bruck is the General Manager and Chief Researcher of the Research Studios Austria.

Introduction: the Technological and Economic Dynamics of the Multimedia Content Industry.- Introduction: the Technological and Economic Dynamics of the Multimedia Content Industry.- Augmented Realities and Smart Interfaces.- TangibleCubes - Implementation of Tangible User Interfaces through the Usage of Microcontroller and Sensor Technology.- Investigation on the Relationships among Media Characteristics, Presence, Flow, and Learning Effects in Augmented Reality Based Learning.- Visualization of Machine-Aided Measurements of People Counts in Different Infrastructures.- Mobile Location Based Applications.- Pushing Location Based Games Further - How To Gain End User Suitability.- Mobile Game Based Learning: Designing a Mobile Location Based Game.- Thessaloniki's City Guide: a Tourist Site for Handheld Devices.- The Mobile Content Paradigm.- The Mobile Paradigm for Content Development.- The Complexities of Developing Accessible Web Content for Mobile Devices.- Current Mega Trends in e-Content Creation.- Teen Appeal - Touching the Moving Point.- Happiness and the Family 2.0 Paradigm.- Aesthetics as an Attribute to Usability: a Critique of (Some) Previous Works.- Teaching Models.- Is it Possible to Conciliate "e-Learning", "Learning By Doing" and "Cross Cultural" Approaches when Learning New Technologies?.- Events as Organisational Stories: an Event-Based Approach for Learning Media Production.- The Learning Effectiveness of Cross-Discipline Collaboration Within a Media Production BA Project.

Erscheint lt. Verlag 11.12.2008
Reihe/Serie Smart Media und Applications Research
Zusatzinfo VIII, 195 p.
Verlagsort Wiesbaden
Sprache englisch
Maße 148 x 210 mm
Gewicht 274 g
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Mathematik / Informatik Informatik Theorie / Studium
Wirtschaft Betriebswirtschaft / Management Wirtschaftsinformatik
Schlagworte e-content • E-Learning • erweiterte Realität • Intelligente Oberflächen • learning • Mobiler Content • Multimedia • Multimedia Inhalt
ISBN-10 3-8348-0754-0 / 3834807540
ISBN-13 978-3-8348-0754-0 / 9783834807540
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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