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Writing Graphic Novels For Dummies - Kensuke Okabayashi

Writing Graphic Novels For Dummies

Buch | Softcover
352 Seiten
2025
For Dummies (Verlag)
978-1-394-35373-6 (ISBN)
CHF 33,15 inkl. MwSt
Turn your ideas into graphic novels with this step-by-step guide—including drawing exercises

Writing Graphic Novels For Dummies walks you through the process of graphic novel creation step-by-step, guiding you through the process of developing ideas, concepts, and visuals to bring your unique stories to life. Learn how to develop plots, characters, and storylines, create storyboards to organize your work, and how to creative effective visuals to support the narrative. You'll progress from basic drawing skills to more advanced techniques specific to graphic storytelling. Get recommendations for using digital tools, and work through exercises to help jumpstart your creativity and develop your style as a graphic novelist. Plus, an 8-page color insert offers a mini-graphic novel within the book, so you can see all the stages of writing, illustrating, and development of a graphic novel in any genre, from initial concept to completion.



Learn how to choose materials and drawing supplies to suit your needs
Understand proportion and scale, and convey different emotions and facial expressions
Practice your skills with helpful drawing exercises
Get tips for sharing your creations with the world and promoting your work

This accessible guide is great for aspiring writers, artists, and graphic novel enthusiasts who want to learn how to create their own graphic novels as a hobby or potential career.

Kensuke Okabayashi is a freelance illustrator and comic book graphic novel artist who has worked for Magic: The Gathering, Amazon, Lego, Airbnb, Takara Tomy, and other companies. He is the author of Manga For Dummies and Figure Drawing For Dummies.

Introduction 1

Part 1: Graphic Novels 101 7

Chapter 1: Foundations of Drawing 9

Chapter 2: Boot Camp 25

Chapter 3: Inking — Adding Value to your Artwork 39

Part 2: To the Drawing Board 53

Chapter 4: Get Your Head into the Game 55

Chapter 5: Face-Off! 75

Chapter 6: Figuring Things Out: Graphic Novel Body Basics 97

Chapter 7: Customize and Accessorize Your Characters 131

Part 3: The Assembly of the Greats 151

Chapter 8: The Main Protagonists 153

Chapter 9: The Dreaded Villains 165

Chapter 10: Loveable Sidekicks 179

Part 4: Making a Scene 193

Chapter 11: Gaining the Right Perspective 195

Chapter 12: Shape and Light Up Your Composition 215

Chapter 13: Backgrounds ’n Stuff 227

Part 5: The Write Stuff – Coming Up with Your Story and Narrative 239

Chapter 14: Story Development 241

Chapter 15: From Scripts to Thumbnails 249

Chapter 16: Finding Your Voice and Audience 257

Chapter 17: 3-2-1, Write Off! 269

Part 6: One More Thing (Well, Maybe Three) 277

Chapter 18: Dialogue Art — Everyone’s Talk’n about It! 279

Chapter 19: Special Effects 293

Part 7: The Part of Tens 301

Chapter 20: Ten (Plus Two) Notable Graphic Novel Artists/Creators 303

Chapter 21: (Roughly) Ten Places to Strut Your Stuff 309

Index 319

Erscheinungsdatum
Sprache englisch
Maße 191 x 64 mm
Gewicht 522 g
Themenwelt Literatur Comic / Humor / Manga Comic
Geisteswissenschaften Sprach- / Literaturwissenschaft Literaturwissenschaft
Sozialwissenschaften Pädagogik
ISBN-10 1-394-35373-1 / 1394353731
ISBN-13 978-1-394-35373-6 / 9781394353736
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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