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Coding For Kids For Dummies - Camille McCue

Coding For Kids For Dummies

(Autor)

Buch | Softcover
288 Seiten
2025 | 3rd edition
For Dummies (Verlag)
978-1-394-35976-9 (ISBN)
CHF 29,65 inkl. MwSt
It's never too early to learn how to code!

Coding For Kids For Dummies helps you learn the basics of coding the fun way. This book walks you through the essentials of coding with 12 exciting projects. You'll learn what coding is, how to make digital toys and games on your computer, and how to start writing your first lines of code! With step-by-step instructions and activities, this book makes it simple to get started. And when you see error messages, don't panic! All new coders make mistakes—this book helps you figure them out and fix them, so your code will be good to go. Along the way, you'll be boosting your creativity, getting better at logical thinking, and learning a skill that will open the door to fun hobbies and careers. So get coding!



Learn basic coding concepts and skills
Create your own digital toys and games
Figure out how to turn your ideas into code
Get involved in the online coding community

Kids who want to learn how to code (and the parents who want to encourage them) can get off to a great start with Coding For Kids For Dummies.

Camile McCue, PhD, is an educator and author who loves teaching kids all things STEM, computer science, and entrepreneurship. Camille has written over a dozen books with Wiley, all aimed at building confidence and capability in using technology.

Introduction 1

Part 1: Getting Started 5

Chapter 1: Seeing the Big Picture in Coding 7

Chapter 2: QuickStart Coding 17

Part 2: Clicks, Moves, Loops, and a Little Logic 33

Chapter 3: Inputting and Outputting 35

Chapter 4: Moving and Looping 55

Chapter 5: Animating with Simple Conditionals 71

Part 3: Random Surprises and Functions 89

Chapter 6: Adding Randomness 91

Chapter 7: Writing Functions and Scattering Stuff 105

Part 4: Getting Gamey with Key Controls and Variables 121

Chapter 8: Creating a Reaction Game with Variables 123

Chapter 9: Creating a Sports Game with Key Control 143

Chapter 10: Creating a Collection and Avoidance Game 167

Part 5: Searching, Sorting, Logic, and Lists 191

Chapter 11: Working with Lists, Strings, and Text I/O 193

Chapter 12: Searching and Logic 209

Part 6: Next Generation Coding 227

Chapter 13: Working with AI as Your Coding Sidekick 229

Chapter 14: Building AI Models 243

Appendix: Joining the Coding Community 261

Index 265

Erscheinungsdatum
Sprache englisch
Maße 188 x 236 mm
Gewicht 567 g
Themenwelt Schulbuch / Wörterbuch
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-394-35976-4 / 1394359764
ISBN-13 978-1-394-35976-9 / 9781394359769
Zustand Neuware
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