CoderDojo Nano: Make Your Own Game
Create with Code
Seiten
2017
Farshore (Verlag)
978-1-4052-8410-3 (ISBN)
Farshore (Verlag)
978-1-4052-8410-3 (ISBN)
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CoderDojo Nano: Make Your Own Game teaches the fundamentals of the Javascript coding language in a simple, logical way to help kids reach their goal of creating their very own PC game.
Children will learn everything from creating a game world, animating characters and determining the physics of movement within the game. Each concept is illustrated with a screenshot to make checking easy, and incredible pixel art from Army of Trolls makes this look like no other coding book.
Coder Dojo Nano: Make Your Own Game is the perfect first step that kids can take towards game development.
Look out for other titles in the CoderDojo Nano series:
CoderDojo Nano: Build Your Own Website
Children will learn everything from creating a game world, animating characters and determining the physics of movement within the game. Each concept is illustrated with a screenshot to make checking easy, and incredible pixel art from Army of Trolls makes this look like no other coding book.
Coder Dojo Nano: Make Your Own Game is the perfect first step that kids can take towards game development.
Look out for other titles in the CoderDojo Nano series:
CoderDojo Nano: Build Your Own Website
CoderDojo is a global movement of free, volunteer-led, community based programming clubs to help young people, between 7 and 17, learn how to code, develop websites, apps, programs, games and explore technology in an informal and creative environment. Within the CoderDojo Movement there is a focus on community, peer learning, youth mentoring and self-led learning. One of the aims is to encourage creativity while having fun in a relaxed, social environment.
| Erscheinungsdatum | 21.08.2017 |
|---|---|
| Reihe/Serie | CoderDojo Nano |
| Sprache | englisch |
| Maße | 190 x 245 mm |
| Gewicht | 270 g |
| Themenwelt | Kinder- / Jugendbuch ► Sachbücher ► Naturwissenschaft / Technik |
| Schulbuch / Wörterbuch | |
| Informatik ► Software Entwicklung ► Spieleprogrammierung | |
| ISBN-10 | 1-4052-8410-2 / 1405284102 |
| ISBN-13 | 978-1-4052-8410-3 / 9781405284103 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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