Zum Hauptinhalt springen
Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Next Level - Dr Michael Cook

Next Level

Making Games That Make Themselves

(Autor)

Buch | Hardcover
288 Seiten
2026
Bloomsbury Sigma (Verlag)
978-1-3994-2339-7 (ISBN)
CHF 38,40 inkl. MwSt
  • Noch nicht erschienen (ca. Mai 2026)
  • Portofrei ab CHF 40
  • Auch auf Rechnung
  • Artikel merken
How generative systems are reshaping the way games are made, how we experience them, and what this reveals about creativity itself.

In video games creativity isn’t just seen – it’s played – from exploring endless landscapes, to diving into character details, to immersing ourselves in unpredictable narratives. Yet these elements are often the result of procedural generation – the creative use of algorithms to design game content. Procedural generation is the secret behind some of the biggest hits in video game history, from genre-defying titles in the 1980s, to the most famous blockbusters of today.

Next Level demystifies the collection of algorithms and procedural techniques that are often as mysterious as the things they create. Written by game designer and creative AI researcher Mike Cook, it takes us on a tour of generative systems past and present, exploring how they work, the artistic uses they have in some of our favourite games and how procedural generation didn’t just change how we design games, but how we think about creativity.

Michael Cook is an AI researcher, game designer and writer from London, where he is a Senior Lecturer in the Department of Informatics at King’s College London. He is best-known for his research into automated game design – building AI systems that can design games from scratch. His AI systems have won numerous awards.

Prologue: Shuffle and Roll
1: Elite and Rogue
2: Cut and Paste
3: Spelunky's Shifting Walls
4: Noise
5: Minecraft
6. Simulation
7: Dwarf Fortress
8: Caves of Qud
9: Machine Learning and Generative AI
10: Evaluation
11: The Future
Epilogue: Next Level

Erscheint lt. Verlag 7.5.2026
Zusatzinfo Black and white illustrations throughout
Verlagsort London
Sprache englisch
Maße 153 x 234 mm
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Informatik Weitere Themen Computerspiele
Naturwissenschaften
ISBN-10 1-3994-2339-8 / 1399423398
ISBN-13 978-1-3994-2339-7 / 9781399423397
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
2D- und 3D-Spiele entwickeln

von Thomas Theis

Buch | Softcover (2025)
Rheinwerk (Verlag)
CHF 48,85