Infinite Playgrounds
Springer International Publishing (Verlag)
978-3-032-08526-9 (ISBN)
Infinite Playgrounds: Gaming as the Architecture of Tomorrow explores how gaming is rapidly evolving from entertainment into a driving force for culture, economy, and technology. It examines the convergence of artificial intelligence, blockchain, Web3, immersive worlds, and esports, showing how these innovations are transforming not only how games are played but also how they shape work, learning, health, and global connectivity.
This book covers the rise of play-to-earn economies, user-generated content, and mobile-first gaming, alongside the emergence of phygital realms that blend digital and physical experiences. Through case studies, technical insights, and critical analysis, it reveals how gaming is building new markets, fostering inclusion, and creating opportunities for both players and creators. By charting challenges around ethics, regulation, and digital trust, it offers a roadmap for navigating the future of this fast-changing industry.
Dr. Jane Thomason is a globally recognized thought leader at the intersection of technology, gaming, and digital transformation. With decades of experience advising governments, corporations, and international organizations, she has become a leading voice on how emerging technologies, from blockchain and AI to Web3 and immersive gaming, are reshaping economies and societies. Jane is also a prolific author and sought-after speaker, dedicated to helping audiences understand how gaming is evolving from entertainment into a powerful force for education, community, and economic opportunity.
Chapter 1. The Evolution of Gaming.- Chapter 2: Web3, Digital Property Rights and the NextGen Internet.- Chapter 3. Digital Assets and Tokenisation.- Chapter 4. Building the New Gaming Economy.- Chapter 5. Bridging the Digital Divide Through Play.- Chapter 6. Gamifying Life, Learning, Health, and Consumer Behaviours.- Chapter 7. Ethics and Gaming.- Chapter 8. AI and Adaptive Worlds.- Chapter 9. Neural Gaming and the Brain Computer Interface Frontier.- Chapter 10. The Gamer s Edge: Skills for the Digital Century.- Chapter 11. Infinite Playgrounds: Gaming and the Architecture of Tomorrow.- Technical Companion.
| Erscheinungsdatum | 13.11.2025 |
|---|---|
| Reihe/Serie | International Series on Computer, Entertainment and Media Technology |
| Zusatzinfo | XIX, 255 p. 1 illus. |
| Verlagsort | Cham |
| Sprache | englisch |
| Maße | 155 x 235 mm |
| Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
| Schlagworte | artificial intelligence in games • Blockchain and NFTs • digital assets • Esports Evolution • Future Of Gaming • GameFi and Tokenization • Gamification and Learning • Gaming and Society • Immersive Technologies • Metaverse Economies • Mobile-First Gaming • Phygital Realms • Play-to-Earn (P2E) • User-Generated Content (UGC) • Web3 Gaming |
| ISBN-10 | 3-032-08526-8 / 3032085268 |
| ISBN-13 | 978-3-032-08526-9 / 9783032085269 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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