Computer Graphics Through OpenGL
Apple Academic Press Inc. (Verlag)
9781482258394 (ISBN)
- Titel erscheint in neuer Auflage
- Artikel merken
The undergraduate core of the book is a one-semester sequence taking the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces and the application of projective spaces and transformations.
New to the Second Edition
30 more programs, 50 more experiments, and 50 more exercises
Two new chapters on OpenGL 4.3 shaders and the programmable pipeline
Coverage of:
Vertex buffer and array objects
Occlusion culling and queries and conditional rendering
Texture matrices
Multitexturing and texture combining
Multisampling
Point sprites
Image and pixel manipulation
Pixel buffer objects
Shadow mapping
Web Resource
The book’s website at www.sumantaguha.com provides program source code that runs on various platforms. It includes a guide to installing OpenGL and executing the programs, special software to help run the experiments, and figures from the book. The site also contains an instructor’s manual with solutions to 100 problems (for qualifying instructors only).
Hello World
An Invitation to Computer Graphics
On to OpenGL and 3D Computer Graphics
Tricks of the Trade
An OpenGL Toolbox
Movers and Shapers
Transformation, Animation and Viewing
Inside Animation: The Theory of Transformations
Advanced Animation Techniques
Geometry for the Home Office
Convexity and Interpolation
Triangulation
Orientation
Making Things Up
Modeling in 3D Space
Lights, Camera, Equation
Color and Light
Texture
Special Visual Techniques
Pixels, Pixels, Everywhere
Raster Algorithms
Anatomy of Curves and Surfaces
Bézier
B-Spline
Hermite
Well Projected
Applications of Projective Spaces
The Time Is Pipe
Fixed-Functionality Pipelines
Rendering Pipe Dreams
OpenGL 4.3, Shaders and the Programmable Pipeline: Liftoff
OpenGL 4.3, Shaders and the Programmable Pipeline: Escape Velocity
Appendix A: Projective Spaces and Transformations
Appendix B: Math Self-Test
Appendix C: Math Self-Test Solutions
Bibliography
Subject Index
Program Index
| Zusatzinfo | N/A; N/A CR Book - 11/15- EBOOKS CORRECTED; 4 Tables, color; 633 Illustrations, color |
|---|---|
| Verlagsort | Oakville |
| Sprache | englisch |
| Maße | 187 x 235 mm |
| Gewicht | 2064 g |
| Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
| Mathematik / Informatik ► Mathematik | |
| ISBN-13 | 9781482258394 / 9781482258394 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
| Haben Sie eine Frage zum Produkt? |
aus dem Bereich