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Computer Graphics Through OpenGL - Sumanta Guha

Computer Graphics Through OpenGL

From Theory to Experiments

(Autor)

Buch | Hardcover
951 Seiten
2014 | 2nd New edition
Apple Academic Press Inc. (Verlag)
9781482258394 (ISBN)
CHF 139,95 inkl. MwSt
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From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies.





The undergraduate core of the book is a one-semester sequence taking the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces and the application of projective spaces and transformations.


New to the Second Edition








30 more programs, 50 more experiments, and 50 more exercises
Two new chapters on OpenGL 4.3 shaders and the programmable pipeline
Coverage of:













Vertex buffer and array objects
Occlusion culling and queries and conditional rendering
Texture matrices
Multitexturing and texture combining
Multisampling
Point sprites
Image and pixel manipulation
Pixel buffer objects
Shadow mapping











Web Resource
The book’s website at www.sumantaguha.com provides program source code that runs on various platforms. It includes a guide to installing OpenGL and executing the programs, special software to help run the experiments, and figures from the book. The site also contains an instructor’s manual with solutions to 100 problems (for qualifying instructors only).

Hello World
An Invitation to Computer Graphics
On to OpenGL and 3D Computer Graphics


 


Tricks of the Trade
An OpenGL Toolbox


 


Movers and Shapers
Transformation, Animation and Viewing
Inside Animation: The Theory of Transformations
Advanced Animation Techniques


 


Geometry for the Home Office
Convexity and Interpolation
Triangulation
Orientation


 


Making Things Up
Modeling in 3D Space


 


Lights, Camera, Equation
Color and Light
Texture
Special Visual Techniques


 


Pixels, Pixels, Everywhere
Raster Algorithms


 


Anatomy of Curves and Surfaces
Bézier
B-Spline
Hermite


 


Well Projected
Applications of Projective Spaces


 


The Time Is Pipe
Fixed-Functionality Pipelines





Rendering Pipe Dreams
OpenGL 4.3, Shaders and the Programmable Pipeline: Liftoff
OpenGL 4.3, Shaders and the Programmable Pipeline: Escape Velocity



Appendix A: Projective Spaces and Transformations
Appendix B: Math Self-Test
Appendix C: Math Self-Test Solutions


 


Bibliography


Subject Index


Program Index

Zusatzinfo N/A; N/A CR Book - 11/15- EBOOKS CORRECTED; 4 Tables, color; 633 Illustrations, color
Verlagsort Oakville
Sprache englisch
Maße 187 x 235 mm
Gewicht 2064 g
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Mathematik / Informatik Mathematik
ISBN-13 9781482258394 / 9781482258394
Zustand Neuware
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