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Computer Graphics Through OpenGL - Sumanta Guha

Computer Graphics Through OpenGL

From Theory to Experiments

(Autor)

Buch | Hardcover
888 Seiten
2010
Taylor & Francis Inc (Verlag)
978-1-4398-4620-9 (ISBN)
CHF 104,70 inkl. MwSt
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From geometric primitives to animation to 3D modeling to lighting and shading, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL Application Programming Interface (API) to program 3D applications.





Forming the undergraduate core of the book, the first fourteen chapters cover the concepts fundamental to 3D computer graphics and illustrate how to code fairly sophisticated 3D scenes and animation, including games and movies. The remaining chapters explore more advanced topics, such as the structure of curves and surfaces, applications of projective spaces and transformations, and programmable graphics pipelines.





This textbook uses a hands-on, interactive approach that mixes theory and coding. Designed to be followed with a computer handy, the text makes the theory accessible by having students run clarifying code.


Web Resource
The book’s website www.sumantaguha.com provides program source code that runs on Windows, Mac OS, and Linux platforms. It also includes a guide to installing OpenGL and executing the programs, special software to help run the experiments, and figures from the book. In addition, the website provides a discussion forum for interaction among users of the book.

Sumanta Guha is a professor in the Computer Science and Information Management Program at the Asian Institute of Technology in Thailand. He earned his Ph.D. in computer science from the University of Michigan, Ann Arbor, and taught at the University of Wisconsin in Milwaukee. Dr. Guha’s research interests encompass computational geometry, computer graphics, computational topology, robotics, and data mining.

Hello World
An Invitation to Computer Graphics
On to OpenGL and 3D Computer Graphics


Tricks of the Trade
An OpenGL Toolbox


Movers and Shapers
Transformation, Animation and Viewing
Inside Animation: The Theory of Transformations
Advanced Animation Techniques


Geometry for the Home Office
Convexity and Interpolation
Triangulation
Orientation


Making Things Up
Modeling in 3D Space


Lights, Camera, Equation
Color and Light
Texture
Special Visual Techniques


Pixels, Pixels, Everywhere
Raster Algorithms


Anatomy of Curves and Surfaces
Bézier
B-Spline
Hermite


The Projective Advantage
Applications of Projective Spaces


The Time Is Pipe
Fixed-Functionality Pipelines
Programmable Pipelines


Appendix A: Projective Spaces and Transformations
Appendix B: Installing OpenGL and Running Code
Appendix C: Math Self-Test
Appendix D: Math Self-Test Solutions

Erscheint lt. Verlag 8.11.2010
Zusatzinfo N/A; N/A CR Book; 11 Tables, black and white; 572 Illustrations, color
Verlagsort Washington
Sprache englisch
Maße 187 x 235 mm
Gewicht 1928 g
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Mathematik / Informatik Mathematik Angewandte Mathematik
ISBN-10 1-4398-4620-0 / 1439846200
ISBN-13 978-1-4398-4620-9 / 9781439846209
Zustand Neuware
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