Computer Graphics Through OpenGL
Taylor & Francis Inc (Verlag)
978-1-4398-4620-9 (ISBN)
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Forming the undergraduate core of the book, the first fourteen chapters cover the concepts fundamental to 3D computer graphics and illustrate how to code fairly sophisticated 3D scenes and animation, including games and movies. The remaining chapters explore more advanced topics, such as the structure of curves and surfaces, applications of projective spaces and transformations, and programmable graphics pipelines.
This textbook uses a hands-on, interactive approach that mixes theory and coding. Designed to be followed with a computer handy, the text makes the theory accessible by having students run clarifying code.
Web Resource
The book’s website www.sumantaguha.com provides program source code that runs on Windows, Mac OS, and Linux platforms. It also includes a guide to installing OpenGL and executing the programs, special software to help run the experiments, and figures from the book. In addition, the website provides a discussion forum for interaction among users of the book.
Sumanta Guha is a professor in the Computer Science and Information Management Program at the Asian Institute of Technology in Thailand. He earned his Ph.D. in computer science from the University of Michigan, Ann Arbor, and taught at the University of Wisconsin in Milwaukee. Dr. Guha’s research interests encompass computational geometry, computer graphics, computational topology, robotics, and data mining.
Hello World
An Invitation to Computer Graphics
On to OpenGL and 3D Computer Graphics
Tricks of the Trade
An OpenGL Toolbox
Movers and Shapers
Transformation, Animation and Viewing
Inside Animation: The Theory of Transformations
Advanced Animation Techniques
Geometry for the Home Office
Convexity and Interpolation
Triangulation
Orientation
Making Things Up
Modeling in 3D Space
Lights, Camera, Equation
Color and Light
Texture
Special Visual Techniques
Pixels, Pixels, Everywhere
Raster Algorithms
Anatomy of Curves and Surfaces
Bézier
B-Spline
Hermite
The Projective Advantage
Applications of Projective Spaces
The Time Is Pipe
Fixed-Functionality Pipelines
Programmable Pipelines
Appendix A: Projective Spaces and Transformations
Appendix B: Installing OpenGL and Running Code
Appendix C: Math Self-Test
Appendix D: Math Self-Test Solutions
| Erscheint lt. Verlag | 8.11.2010 |
|---|---|
| Zusatzinfo | N/A; N/A CR Book; 11 Tables, black and white; 572 Illustrations, color |
| Verlagsort | Washington |
| Sprache | englisch |
| Maße | 187 x 235 mm |
| Gewicht | 1928 g |
| Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
| Mathematik / Informatik ► Mathematik ► Angewandte Mathematik | |
| ISBN-10 | 1-4398-4620-0 / 1439846200 |
| ISBN-13 | 978-1-4398-4620-9 / 9781439846209 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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