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Beginning Game Programming - Jonathan Harbour

Beginning Game Programming

Buch | Softcover
330 Seiten
2014 | 4th edition
Cengage Learning, Inc (Verlag)
9781305258952 (ISBN)
CHF 45,35 inkl. MwSt
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Helps you introduce to the world of game programming for Windows using Visual Studio 2012 and DirectX 11. This book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX 11 programming. It helps you learn the basics of making sprite-based games without getting bogged down in complex 3D rendering.
This completely updated fourth edition of the popular BEGINNING GAME PROGRAMMING will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with BEGINNING GAME PROGRAMMING, FOURTH EDITION.

Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at www.jharbour.com includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony (www.starflightgame.com) and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame.com).

PART I. INTRODUCTION TO WINDOWS AND DIRECTX.
1. Getting Started with the Windows SDK.
2. Listening To Windows Messages.
3. Initializing Direct3D.
PART II. THE GAME PROGRAMMING TOOLBOX.
4. Drawing Textures.
5. Drawing with Direct2D.
6. Getting User Input.
7. Drawing and Animating Sprites.
8. Transforming Sprites.
9. Detecting Sprite Collisions.
10. Printing Text.
11. Scrolling the Background.
12. Playing Audio.
13. Rendering 3D Models.
PART III. GAME PROJECT.
14. Creating the Anti-Virus Game.
PART IV: APPENDICES.
Appendix A. Configuring Visual C++ 2012.
Appendix B. Resources for Further Study

Verlagsort Florence
Sprache englisch
Maße 188 x 232 mm
Gewicht 820 g
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
ISBN-13 9781305258952 / 9781305258952
Zustand Neuware
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