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The Black Art of Multiplatform Game Programming - Jazon Yamamoto

The Black Art of Multiplatform Game Programming

(Autor)

Buch | Softcover
250 Seiten
2014 | New edition
Cengage Learning, Inc (Verlag)
978-1-305-11038-0 (ISBN)
CHF 48,85 inkl. MwSt
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Until recently, most independent or hobbyist game programming took place on the Microsoft Windows platform. Mac OS and Linux weren't nearly as popular, and programming on home game consoles was out of the question. This book is suitable for developers working across a variety of platforms-Windows, Linux, MacOS, Android, and more.
THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING covers all the skills necessary to create amazing games. It will take you all the way from pixel plotting to full-blown game development. Written with beginners in mind, this book assumes no prior knowledge of game programming--anyone can learn how to program exciting video games using this book. Inside you'll find an introduction to game development on multiple platforms using SDL, extensive coverage of coding techniques used by programming gurus, a complete guide to game engine design and implementation, a modern approach to software architecture, and advanced programming procedures and optimizations. Downloadable files include all the source code used in this book, video tutorials for each chapter, standard tools used for game development, and the SDL standard development library.

Jazon Yamamoto has been programming games since the age of thirteen. His passion for game development has led him to pursue a degree in computer engineering with emphasis on high-performance embedded systems. He currently works as a web programmer and Indie game developer. Aside from programming, he is also an avid gamer and a talented musician.

1. Setting Up Your Workstation.
2. Entering the Digital Domain.
3. Tapping into the World of Graphics.
4. Interacting with the Metrics.
5. Blasting Music and Sound Effects.
6. Your First Playable Video Game.
7. Rethinking the Paddle Game.
8. Designing a Game Engine.
9. Crafting Levels with Tile Maps.
10. Forging Worlds with Scene Management.
11. Inside the Mass Production Zone with Factories and Scripts.
12. The Final Frontier.
13. SDL 2.0 and the Future.

Verlagsort Florence
Sprache englisch
Maße 188 x 233 mm
Gewicht 732 g
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-305-11038-2 / 1305110382
ISBN-13 978-1-305-11038-0 / 9781305110380
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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