Introduction to 3D Game Engine Design Using DirectX 9 and C#
Apress (Verlag)
9781590590812 (ISBN)
* Shows how to use DirectX from C# - the new language for the .NET platform. This makes DirectX both easier and safer to use, and makes this book unique from among every other DirectX book available.
* Focuses on programmers using DirectX instead of trying to teach DirectX.
* DirectX is becoming the premier platform for game/3D high performance graphics on Windows.
Lynn Thomas Harrison is both a Microsoft Certified Systems Engineer (MCSE) and Microsoft Certified Solutions Developer (MCSD), and is employed as a senior systems engineer for Diamond Visionics Company, a visualization engineering company. He lives in Binghamton, New York with his wife, Gerri, and son, Michael. Lynn has been active in the simulation and graphics industries for over 22 years.
1 Overview.- 2 User Interface.- 3 Hanging Ten: A Ride Through the Rendering Pipeline.- 4 Basic 3D Objects.- 5 Complex 3D Objects.- 6 Camera: The Player’s View of the World.- 7 Adding Some Atmosphere: Lighting and Fog.- 8 Artificial Intelligence: Adding the Competition.- 9 Game Audio: Let’s Make Some Noise.- 10 Game Physics: Keeping It Real.- 11 Tools of the Trade.
| Reihe/Serie | The Expert's Voice |
|---|---|
| Zusatzinfo | 18 Illustrations, black and white |
| Verlagsort | Berkley |
| Sprache | englisch |
| Maße | 178 x 235 mm |
| Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
| Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
| Informatik ► Software Entwicklung ► Spieleprogrammierung | |
| Informatik ► Weitere Themen ► Computerspiele | |
| Schlagworte | Computerspiele (Programmierung/Entwicklung) • C sharp (Programmiersprache); Spezielle Anwendungsbereiche • DirectX |
| ISBN-13 | 9781590590812 / 9781590590812 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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