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Introduction to 3D Game Art

Buch | Hardcover
288 Seiten
2026
Bloomsbury Academic USA (Verlag)
979-8-7651-2224-2 (ISBN)
CHF 157,10 inkl. MwSt
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An introductory textbook that covers the Maya tools needed to take an asset from concept to completed in-engine game asset through applied learning, teaching tools, and online resources.
Introduction to 3D Game Art and its companion video tutorials provide the fastest and most efficient way to get from knowing nothing about Maya, to creating a finished video game asset that could be imported into any game engine.

Maya is an incredibly complex software package used for many different applications, which can be challenging for new users who do not know where to start when learning Maya for games. This book is specifically tailored for game artists: it explains the game art asset production pipeline, and how Maya fits into that pipeline.

This book is easy to read and user friendly: the perfect text for students at any level, or for learners teaching themselves. It is project based and provides several hands-on learning opportunities. The material is carefully structured to introduce the basic tools and workflows first, before moving on to a new project/ concept.

Highlights of this book include:
- A summary at the end of each tutorial to review the tools used.
- A summary at the end of each chapter to review core concepts covered.
- Examples from published games to illustrate the topics discussed.
- Boxed articles sharing tips and best practices.
- Interviews with game artists working in industry.

Jesse O’Brien is an Assistant Professor in the School of Film and Animation (SOFA) at the Rochester Institute of Technology (RIT), USA. He is also a game developer with over fifteen years of experience and an award-winning animated short filmmaker. Currently, he is Art Director on the MAGIC Spell Studios game That Damn Goat. Jesse has worked on eighteen shipped game titles for a variety of companies: Knockout City (Electronic Arts), Table Trenches (DB Creations), Paladins: Champions of the Realm (Hi-Rez Studios), Dota 2 (Valve), Mission to Tech City (Fisher-Price), PJ Masks (Disney), Goldie & Bear (Disney), Doc McStuffins (Disney), SIMAD100 (bioDrill), ADC1 Trading Cards Game (bioDrill), Trigger Fist (Lake Effect Applications), Top Shot Arcade (Activision), Our House Party (Majesco), Guitar Hero Aerosmith (Activision), Blast Works: Build, Trade, Destroy (Majesco), Guitar Hero III: Legends of Rock (Activision), Arena Football: Road to Glory (Electronic Arts), and Nacho Libre (Majesco).

Introduction

1. 3D Asset Production Pipeline
2. Maya Interface Overview
3. Modeling with Polygons
4. UV Mapping
5. Texturing
6. Rigging
7. Animation
8. Lighting and Rendering

Bibliography
Index

Erscheint lt. Verlag 11.6.2026
Zusatzinfo 225 colour illus
Verlagsort New York
Sprache englisch
Maße 178 x 254 mm
Themenwelt Kunst / Musik / Theater Film / TV
Informatik Software Entwicklung Spieleprogrammierung
ISBN-13 979-8-7651-2224-2 / 9798765122242
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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