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Cinematic Worldbuilding - Nicholas LaRue

Cinematic Worldbuilding

A TTRPG Approach to Storytelling

(Autor)

Buch | Softcover
266 Seiten
2025
CRC Press (Verlag)
978-1-032-88515-5 (ISBN)
CHF 83,90 inkl. MwSt
Everybody has a story in them. Some people lack the language and the tools to tell that story effectively. As an avid Tabletop Role-Playing Game player, I’m amazed at people’s ability to tell stories on the spot. Both the players and the game master are creating worlds in their minds and playing out the events, using improv, in real-time.
Everybody has a story in them. Some people lack the language and the tools to tell that story effectively. As an avid tabletop role-playing game player, I’m amazed at people’s ability to tell stories on the spot. Both the players and the game masters are creating worlds in their minds and playing out the events, using improv, in real-time. Being an author and screenwriter, I know how difficult it is to create consistent and well-constructed characters, themes, and conflicts. I believe that storytellers looking to level up in the classroom, their hobby, or career could learn a lot from games like Dungeons & Dragons, Pathfinder, and others. This book seeks to give people the tools and language to create and master their worlds and characters, using TTRPG mechanics and rulesets as foundational elements. This book will contain insights and interviews from some of today’s most respected game masters, players, actual play actors, and we’ll also hear from some of the people behind the scenes responsible for creating these games, and how they view worldbuilding and storytelling for their audiences.

Nicholas LaRue is an author, screenwriter, and film critic. His first book, Behind the Scenes of Indie Film Marketing, debuted at #2 in Film & Television on Amazon. Nic’s website, FilmSnobbery.com (est. 2008), is dedicated to being a voice for the indie film community. His work frequently brings him all over the country, speaking at conferences and film festivals. He is an avid TTRPG player who has a passion for dynamic storytelling and compelling characters.

1. Chapter One - What Is A TTRPG?, 2. Chapter Two - Story, 3. Chapter Three - World Building, 4. Chapter Four - Characters, 5. Chapter Five – Actual Plays, Table Reads, and Next Steps (the Business), 6. Chapter Six - Finishing, 7. Chapter Seven - Dealing with Writer’s Block, 8. Chapter Eight - Tabletop Tools to Make Your Stories Come to Life, 9. Chapter Nine - Television Screenwriting and TTRPGs, 10. Chapter Ten - Short and Feature Films, 11. Chapter Eleven - Writing for Genre, 12. Chapter Twelve - Breaking the Rules, 13. Chapter Thirteen - Fade Out, 14. Chapter Fourteen - Contributors

Erscheinungsdatum
Zusatzinfo 3 Line drawings, black and white; 45 Halftones, black and white; 48 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Gewicht 520 g
Themenwelt Kunst / Musik / Theater Film / TV
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-032-88515-7 / 1032885157
ISBN-13 978-1-032-88515-5 / 9781032885155
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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