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Visual C# Game Programming for Teens - Jonathan Harbour

Visual C# Game Programming for Teens

Buch | Softcover
352 Seiten
2011 | International Edition
Delmar Cengage Learning (Verlag)
9781435458482 (ISBN)
CHF 29,65 inkl. MwSt
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Teaches teens and other beginners how to create games using C# and Windows Forms (GDI+). This beginner's guide covers each essential step for creating a complete role-playing game, including a character creation screen and a combat system. It also shows students how to load and draw bitmaps, create sprites, and render a game world.
Learn how to create your own fully functioning role-playing game (RPG) with VISUAL C# GAME PROGRAMMING FOR TEENS! A true beginner’s guide, the book covers each essential step for creating your own complete RPG using Windows Forms and GDI+, including a tiled scroller, game editors, and scripting. While some experience with Visual C# is helpful, this book is an introductory guide for readers who are new to programming or new to programming for games and want to learn the basics of RPG game mechanics. You will learn by studying the short examples in each chapter, building the complete RPG called Dungeon Crawler as you move from one chapter to the next, with new features and game play elements added in each new chapter. Along the way you’ll discover how to load and draw bitmaps, create sprites, render a game world, keep track of inventory and character stats, and build tools including a level editor, character editor, item editor, and monster editor. And the finished Dungeon Crawler game includes all the source code and tools you’ll need to make your own awesome RPGs with loads of cool features and functionality.

Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at www.jharbour.com includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony (www.starflightgame.com) and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame.com).

Introduction.
PART I: DUNGEON PREREQUISITES.
1. Welcome to the Dungeon.
2. Drawing Shapes and Bitmaps with GDI+
3. Sprites and Real-Time Animation.
4. Collision Detection.
5. Playing Sound Effects and Music.
PART II: BUILDING THE DUNGEON.
6. Creating the Dungeon Editor.
7. Rendering a Dungeon Level.
8. Adding Objects to the Dungeon.
9. Going Deeper into the Dungeon with Portals.
PART III: EXPLORING THE DUNGEON.
10. Creating Characters and Monsters.
11. Dialogue: Trainers, Vendors, and NPCs.
12. Fighting Monsters, Gaining Experience, and Leveling.
13. Equipping Gear and Looting Treasure.
14. Populating the Dungeon.
15. Deep Places of the World.
Index.

Verlagsort Clifton Park
Sprache englisch
Maße 186 x 231 mm
Gewicht 912 g
Themenwelt Kinder- / Jugendbuch Sachbücher Naturwissenschaft / Technik
Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Computerspiele
ISBN-13 9781435458482 / 9781435458482
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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