Managing the Authenticity of Narrative Brands
Routledge (Verlag)
978-1-041-01704-2 (ISBN)
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Through a branding perspective, this book analyses how narrative brands, crafted to be both commercial products and creative stories, face challenges in meeting the complex needs of their audiences. A key feature of this book is its exploration of the symbiotic relationship between narrative brands and their audiences. It positions that audiences contribute significantly to brand co-creation by sharing opinions and feedback, while brands, in turn, rely on their fans for loyalty and commercial success. As streaming platforms and direct-to-consumer models rise, the need for brands to engage audiences authentically becomes more pressing. This book thus provides insight into how media creators can balance their creative aspirations with audience expectations, thereby fostering a more authentic brand connection.
Written with an academic audience in mind, this book bridges the gap between Brand Management and Media Studies, offering a unique interdisciplinary perspective on audience-brand dynamics. It adds to the growing field of brand authenticity by applying its principles to narrative media, a rarely explored area. Scholars and graduate research students in both disciplines will find value in this text, as it highlights the risks and rewards of audience engagement for narrative brands, demonstrating how brand authenticity can be a critical factor in managing audience perceptions and achieving sustainable success. Additionally, those working in the media and video game industries will find practical lessons and takeaways whether they are an indie game developer or an established executive. Finally, the book can also serve as a valuable resource or reading for advanced undergraduate, as well as postgraduate, Brand Management, Media and Creative Industries courses.
Jacqueline Burgess is a multi-award-winning educator and researcher based at the University of the Sunshine Coast. Jacqueline’s research focuses on marketing in the creative industries focusing on the emotional connections that audiences form with stories especially video games. Her love of narratives and stories was sparked by watching two science-fiction franchises at a young age: Star Wars and Stargate. Jacqueline’s research has been covered by various international and national news media and published in prestigious academic journals. She has also worked with various creative practitioners from international companies, including Ubisoft, to local businesses and has taught numerous industry workshops. Jacqueline is also an active member of the Digital Games Research Association Australia (DiGRAA) and has served on the board, executive and as conference chair and organiser.
1. Introducing the Narrative as the Brand 2. The Authenticity of the Narrative Brand 3. Authenticity and Inauthenticity in Practice 4. Maintaining and Creating Authenticity 5. Concluding Words
| Erscheint lt. Verlag | 1.4.2026 |
|---|---|
| Verlagsort | London |
| Sprache | englisch |
| Maße | 138 x 216 mm |
| Themenwelt | Sozialwissenschaften ► Kommunikation / Medien ► Journalistik |
| Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft | |
| Wirtschaft | |
| ISBN-10 | 1-041-01704-9 / 1041017049 |
| ISBN-13 | 978-1-041-01704-2 / 9781041017042 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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