Serious Games and Innovation Gains (eBook)
323 Seiten
Wiley-Iste (Verlag)
978-1-394-37257-7 (ISBN)
Over the past thirty years or so, serious games, gaming and playful activities have come to occupy an important place in organizations. While this phenomenon is an ancient one, the use of games for serious purposes has become widespread over the last two centuries, and their development has been exponential, stimulated by that of information technologies.
As a result, it has become necessary to understand the specificities of these games and play activities in order to innovate and create value within organizations. For this reason, this book aims to enlighten the reader on their variety, their specific features and what they can bring to an organization.
Serious Games and Innovation Gains first uncovers the history of these kinds of games and play, their main characteristics and what they can bring in terms of a vision of the future. Above all, this book explores how these games and forms of play can be implemented, especially in areas such as progressive development, education, agility support, academic research, as well as military thinking, cyber defense or knowledge base building contexts.
Stéphane Goria is Professor at the University of Lorraine, France. He is a member of the Mediation Research Center (Centre de recherche sur les médiations, Crem) and the Research Network on Innovation. His research focuses on information relevant for innovation and the use of games for serious purposes.
Over the past thirty years or so, serious games, gaming and playful activities have come to occupy an important place in organizations. While this phenomenon is an ancient one, the use of games for serious purposes has become widespread over the last two centuries, and their development has been exponential, stimulated by that of information technologies. As a result, it has become necessary to understand the specificities of these games and play activities in order to innovate and create value within organizations. For this reason, this book aims to enlighten the reader on their variety, their specific features and what they can bring to an organization. Serious Games and Innovation Gains first uncovers the history of these kinds of games and play, their main characteristics and what they can bring in terms of a vision of the future. Above all, this book explores how these games and forms of play can be implemented, especially in areas such as progressive development, education, agility support, academic research, as well as military thinking, cyber defense or knowledge base building contexts.
| Erscheint lt. Verlag | 22.4.2025 |
|---|---|
| Reihe/Serie | ISTE Invoiced |
| Sprache | englisch |
| Themenwelt | Wirtschaft ► Betriebswirtschaft / Management ► Unternehmensführung / Management |
| Schlagworte | academic research • agility support • Cyber defense • Information Technologies • Innovation • military thinking • play activities • progressive development education • Serious Games |
| ISBN-10 | 1-394-37257-4 / 1394372574 |
| ISBN-13 | 978-1-394-37257-7 / 9781394372577 |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
| Haben Sie eine Frage zum Produkt? |
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