Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere!
McGraw-Hill Professional (Verlag)
9780071774352 (ISBN)
Get remote team members to interact as if they’re in the same room!
Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members.
The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype.
The Big Book of Virtual Team-Building Games helps you:
Build a greater sense of community and reduce conflictIncrease levels of engagementGet the most out of more-introverted team membersBoost team members’ productivity
Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections.
Mary Scannell has worked as a consultant, speaker, writer, and trainer for the past twenty years. She is coauthor of The Big Book of Team-Motivating Games and author of The Big Book of Conflict-Resolution Games. Michael Abrams is senior director of talent optimization for Banner Healthcare and founder of LearnCamp Phoenix. Mike Mulvihill is the founder of PossibiliTEAMS Corporate Team Building & Training.
What Is a Virtual Team, Anyway?
Stages of Team Development
What Do I Need to Use These Games?
Getting the Most From This Book
1 Virtual Team-Building Games for the Forming Stage
A Map of Our Team
All About Me
Alphabet Pyramid
Background Story
Digital Grapefruit
Intro 140
Nickname Warp Speed
Permission to Communicate
Team ID
Team Wordle: A Visual Picture of the Team
Virtual Roundtable
Virtual Team Mascot
Virtual Tic-Tac-Toe
What’s in a Name?
Who Are We?
2 Virtual Team-Building Games for the Storming Stage
A Graphic Description
Blind Origami
Communication Best Practices
Escape from Wolf Island
Grid Matchup
Haiku
Hear Ye
Line Up
Logic Puzzler
Open Water
Plus Deltas
Rat-a-Tat-Tat
Smashing Obstacles
Tuned Out
Virtual High Fives
3 Virtual Team-Building Games for the Norming Stage
BVTE (Best Virtual Team Ever)
Conference Call Bingo
End on a High Note
Job Description
Same but Different
Secret Coach
Team Status Updates
Team Story
Team Teach
Tell, Decide, Ignore
Ten for 10
Un-Virtually Yours
Virtual Dessert
Virtual Q&A
Where Do You Stand?
4 Virtual Team-Building Games for the Performing Stage
A Fresh Point of View
Advanced Virtual Q&A
Count Off
DIY
Entrance Music
Five-Word Snapshot
Flight 287 to Boston
Lunch Is on Me
Magic Wand
Project Spice Rack
Reality Check
Speed PassPhrase
Time Machine
Walk the Plank
Yin and Yang
5 Virtual Team-Building Games for the Transforming Stage
Around-the-Clock Recognition
Caricature Match Game
I Hereby Recommend . . .
Lessons Learned
Word Cinquains
| Erscheint lt. Verlag | 16.1.2012 |
|---|---|
| Zusatzinfo | 70 Illustrations |
| Sprache | englisch |
| Maße | 198 x 234 mm |
| Gewicht | 447 g |
| Themenwelt | Sozialwissenschaften ► Pädagogik ► Berufspädagogik |
| Wirtschaft ► Betriebswirtschaft / Management ► Personalwesen | |
| Wirtschaft ► Betriebswirtschaft / Management ► Unternehmensführung / Management | |
| ISBN-13 | 9780071774352 / 9780071774352 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
| Haben Sie eine Frage zum Produkt? |
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