Digital Universe (eBook)
272 Seiten
Wiley (Verlag)
978-1-119-63087-6 (ISBN)
An illuminating examination of the benefits and drawbacks of global, digital communication
In this newly revised Second Edition of Digital Universe: The Global Telecommunication Revolution, journalism and digital telecommunication expert Peter B. Seel delivers a fascinating and insightful exploration of digital communication technologies and their substantial effects on contemporary life. This book traces the evolution of digital information and communication tools used around the world, from undersea telegraph cables to the newest mobile phones.
Digital Universe introduces readers to important inventors, scientists, artists, and thinkers in its discussions of the history and socio-cultural effects of technology adoption. It offers an accessible tour of the global digital universe and provides new perspectives and critical observations on mediated human communication. The book also includes:
- A thorough introduction to digital communication, the internet, and the origins of the world wide web
- Comprehensive explorations of telecommunication and media convergence, including the profound effects of the adoption of wired and wireless technologies worldwide
- Practical discussions of internet control, cyberculture, and dystopian views -- including online censorship, the loss of personal privacy, surveillance capitalism, increasing data hacks, and cyberwarfare
- The book introduces an original concept, the Tao of Technology, that encourages readers to adopt an enhanced worldview of informed ambivalence toward the diffusion of new telecommunication technologies
- A new chapter on artificial intelligence (A.I.) explores its application in global telecommunication and examines the biases introduced by its creators
- In-depth examinations of new technologies, including alternative digital realities such as virtual and augmented realties, and their potential effects on the future of digital communication
Perfect for undergraduate and graduate students in journalism, technical communication, speech communication, technology history, sociology, anthropology, computer information systems, and education; it provides the latest data on innovations in telecommunication. The second edition of Digital Universe: The Global Telecommunication Revolution will be an invaluable resource for anyone with an interest in the evolution of the internet, new telecommunication technologies, communication privacy and surveillance, the rise of social media, and the consequences of the diffusion of information and communication technologies.
Peter B. Seel, Ph.D., is Professor Emeritus in the Department of Journalism and Media Communication at Colorado State University in the United States. He has taught new communication technologies, video production, digital photography, documentary film, and has extensive professional experience as a photojournalist and medical documentary producer. He is the co-author of two books and numerous articles on digital television and new media technologies.
An illuminating examination of the benefits and drawbacks of global, digital communication In this newly revised Second Edition of Digital Universe: The Global Telecommunication Revolution, journalism and digital telecommunication expert Peter B. Seel delivers a fascinating and insightful exploration of digital communication technologies and their substantial effects on contemporary life. This book traces the evolution of digital information and communication tools used around the world, from undersea telegraph cables to the newest mobile phones. Digital Universe introduces readers to important inventors, scientists, artists, and thinkers in its discussions of the history and socio-cultural effects of technology adoption. It offers an accessible tour of the global digital universe and provides new perspectives and critical observations on mediated human communication. The book also includes: A thorough introduction to digital communication, the internet, and the origins of the world wide web Comprehensive explorations of telecommunication and media convergence, including the profound effects of the adoption of wired and wireless technologies worldwide Practical discussions of internet control, cyberculture, and dystopian views -- including online censorship, the loss of personal privacy, surveillance capitalism, increasing data hacks, and cyberwarfare The book introduces an original concept, the Tao of Technology, that encourages readers to adopt an enhanced worldview of informed ambivalence toward the diffusion of new telecommunication technologies A new chapter on artificial intelligence (A.I.) explores its application in global telecommunication and examines the biases introduced by its creators In-depth examinations of new technologies, including alternative digital realities such as virtual and augmented realties, and their potential effects on the future of digital communication Perfect for undergraduate and graduate students in journalism, technical communication, speech communication, technology history, sociology, anthropology, computer information systems, and education; it provides the latest data on innovations in telecommunication. The second edition of Digital Universe: The Global Telecommunication Revolution will be an invaluable resource for anyone with an interest in the evolution of the internet, new telecommunication technologies, communication privacy and surveillance, the rise of social media, and the consequences of the diffusion of information and communication technologies.
Peter B. Seel, Ph.D., is Professor Emeritus in the Department of Journalism and Media Communication at Colorado State University in the United States. He has taught new communication technologies, video production, digital photography, documentary film, and has extensive professional experience as a photojournalist and medical documentary producer. He is the co-author of two books and numerous articles on digital television and new media technologies.
Preface ix
Acknowledgments xi
Key Terms and Abbreviations xiii
Part I Introduction and Framing 1
1 Immersion in the Digital Universe 3
2 The Future of Moore's Law in the Digital Universe 12
3 Critical Perspectives 22
Part II Internet and Web History 35
4 Origins of the Internet 37
5 Internet Evolution 54
6 The Web 68
Part III Global Telecommunication and Media Convergence 85
7 Telecommunication and the "Flat" World 87
8 Wired and Wireless Technologies 104
9 Digital Media Convergence 129
Part IV Internet Control, Cyberculture, and Dystopian Views 143
10 The Public and Private Internet 145
11 Censorship and Global Cyberculture 163
12 Privacy and Surveillance 179
Part V New Communication Technologies and the Future 201
13 Artificial Intelligence and Telecommunication 203
14 Alternative Digital Realties 224
15 The Future of the Digital Universe 245
Index 252
Key Terms and Abbreviations
AI | Artificial Intelligence – the ability of a computer program or machine to think and learn. |
AR | Augmented Reality – projecting digital information as an overlay in front of the eyes related to what the subject is seeing in the natural world. |
ARPANET | The predecessor to the internet developed in 1969 by the Advanced Research Projects Agency (ARPA) of the US Department of Defense. |
Astroturfing | Masking the true sponsors of a public relations or media campaign so that it appears to be from a grassroots organization. Derived from Astroturf® as a synthetic form of grass. |
BBS | Bulletin Board System – an early online communication forum. |
Boomerang | A counter-reaction when an attempt is made to change an attitude or opinion. |
CAD | Computer-Assisted Design. See Chapter 14 for its history and evolution. |
Cancelling | The act of a large loosely organized online group ostracizing and shaming a person or group for saying, writing, or doing something deemed objectionable. Results can include being fired from a job, not being hired for future work, or loss of personal and professional connections. Part of a larger phenomenon, “cancel culture.” |
Chatbot | An AI-driven software application designed to mimic human conversation, in lieu of speaking with a human. Typically is the first connection by phone to customer service. |
Clickbait | An online link that is designed to provoke human curiosity, often for deceptive or misleading purposes – e.g. “You won’t believe what (name of celebrity) looks like today.” The purpose is typically to show the viewer additional advertising. |
CPU | Central Processing Unit in a computer manages all data processing. |
Cyberbole | Exaggerated claims about any form of digital technology, often at its inception. |
Cybernetics | A transdisciplinary approach for exploring complex systems and their structures, constraints, and possibilities. A core concept is circular causality or feedback – that is, where the outcomes of actions are taken as inputs for further action. |
DBS | Direct Broadcast Satellite – e.g. DirecTV, Dish, or Sky. |
DDoS | Distributed Denial of Service. A form of cyberattack that utilizes thousands or millions of co-opted computers to disable an online service by inundating it with an overwhelming number of requests for information. |
DM | A Direct Message is a private form of online communication that can be viewed only by the sender and receiver. A common expression to “slide into the DMs” is an invitation to move the online conversation into a private channel, often for romantic purposes. |
DNS | Domain Name System, e.g. . com, . gov, . edu. |
Dox/Doxing | The act of publicly revealing previously private personal information online about an individual or organization, often with malicious intent. |
FOMO | Fear Of Missing Out (on an event or group activity). |
Friending | To ask someone online if you can link to their page, or to be invited to do so. |
Gaslighting | A form of psychological manipulation in which a person or group covertly sows doubt in a targeted person or group, making them question their own memory or judgment. Derived from a 1938 British play, Gas Light, and two motion picture versions in 1940 and 1944. |
Geotagging | Adding geographical identification metadata to photos, video, or other digital artifacts to establish where the images were taken or the artifact was found. |
GIF | A Graphic Image File is a common means of saving a pictorial image. |
GUI | Graphical User Interface. The use of on-screen symbols to denote an activity or purpose – e.g. a trash can symbol used to dispose of unwanted files or folders. |
gTLD | A generic Top-Level Domain is an internet domain name extension of three or more characters: . com, . gov, . edu. |
Hashtag | The # symbol used with names and titles online. |
HCI | Human-Computer Interface – or Human-Computer Interaction. |
HMD | Head-Mounted Display. Often used with augmented and virtual reality visualization applications. |
IA | Intelligence Amplification is a process where digital technologies make humans more intelligent through data processing, remote sensing, and information storage, among other tasks. |
IC | Integrated Circuit. A set of electronic circuits on a small flat piece of semiconductor material that is normally silicon. |
ICT | Information and Communication Technology. |
IMP | Interface Message Processor. A computer used as a communication device in the early ARPANET to connect diverse mainframe computers to the network. |
Influencer | An expert with established credibility in a given field, who has access to a large online audience, and can persuade their followers to act based on the influencer’s recommendations. |
Instagramming | To post an image to the Instagram photo-sharing application. |
Internet | A portmanteau of interconnected networks – a digital network of networks. |
IP | Internet Protocol. The principal communication protocol in the internet suite for relaying datagrams across network boundaries. It is the root term for many internet applications such as VoIP – Voice over Internet Protocol . |
IPTO | Information Processing Techniques Office. An agency in the US Department of Defense under the Advanced Research Projects Agency in the 1960s and 1970s. |
ISP | Internet Service Provider, an organization that provides a variety of services for accessing, using, or participating in the internet. |
Meme | An idea, image, or style that becomes a fad and spreads online by means of imitation from person to person within a culture and often carries symbolic meaning representing a particular phenomenon or theme. |
MOU | Memorandum of Understanding. See the gTLD-MoU explained in Chapter 10. |
Newsjacking | The process of taking advantage of a newsworthy event for the purpose of promoting or advertising a product or service. |
Phishing | A fraudulent attempt by hackers or criminals to obtain sensitive information or data, such as usernames and passwords, by impersonating oneself as a trustworthy entity in a digital communication. |
Regram | To take an Instagram photo from another user’s account and post it to your own. It is important to credit the original photographer in the regram. |
SAGE | The Semi-Automatic Ground Environment computer network was designed and constructed by IBM for the air defense of North America during the Cold War. |
Selfie | The process of taking a digital photo of oneself and nearby friends. |
Stan | An overly zealous fan of a celebrity, as a portmanteau of stalker and fan. |
Subtweet | An online post that refers to a particular user without directly mentioning them, typically as a form of mockery or criticism. |
TCP | The Transmission Control Protocol is one of the main protocols of the internet protocol suite. It originated in the initial network implementation in which it complemented the Internet Protocol. The entire suite is commonly referred to as TCP/IP. |
Thread | A series of linked replies to a single post on social media platforms. |
TIPs | A Terminal Interface Processor was a computer designed to handle communication between diverse mainframe computers and the nascent ARPANET in the late 1960s and early 1970s. |
Troll | A person who intentionally upsets people or starts flame wars on the internet. |
Unfriending | To overtly delete a friend or acquaintance on a social network site, such as Facebook. |
Upvote | A vote for... |
Erscheint lt. Verlag | 10.3.2022 |
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Sprache | englisch |
Themenwelt | Sozialwissenschaften ► Kommunikation / Medien |
Sozialwissenschaften ► Politik / Verwaltung | |
Sozialwissenschaften ► Soziologie | |
Technik ► Nachrichtentechnik | |
Schlagworte | Communication & Media Studies • Cultural Studies • Digital Culture & the Information Age • Digitale Kultur im Informationszeitalter • Kommunikation u. Medienforschung • Kulturwissenschaften • Mass communication • Mass Communication & The Media • Massenkommunikation • Massenkommunikation, Massenmedien • Medienforschung |
ISBN-10 | 1-119-63087-8 / 1119630878 |
ISBN-13 | 978-1-119-63087-6 / 9781119630876 |
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