Nicht aus der Schweiz? Besuchen Sie lehmanns.de

Modern Stroke Rehabilitation through e-Health-based Entertainment (eBook)

eBook Download: PDF
2015 | 1st ed. 2016
IX, 324 Seiten
Springer International Publishing (Verlag)
978-3-319-21293-7 (ISBN)

Lese- und Medienproben

Modern Stroke Rehabilitation through e-Health-based Entertainment -
Systemvoraussetzungen
96,29 inkl. MwSt
(CHF 93,95)
Der eBook-Verkauf erfolgt durch die Lehmanns Media GmbH (Berlin) zum Preis in Euro inkl. MwSt.
  • Download sofort lieferbar
  • Zahlungsarten anzeigen

This book describes a new, 'e-Health' approach to stroke rehabilitation.  The authors propose an alternative approach that combines state of the art ICT technologies ranging from Augmented and Virtual Reality gaming environments to latest advances in immersive user interfaces for delivering a mixed-reality training platform, along with advanced embedded micro sensing and computing devices exhibiting enhanced power autonomy by using the latest Bluetooth Smart communication interfaces and energy saving approaches. These technologies are integrated under the umbrella of an online Personal Health Record (PHR) services allowing for delivery of personalized, patient-centric medical services whether at home, in a clinic or on the move.

  • Describes innovative ways for achieving mixed-reality gaming environments;
  • Enhances immersive experience by combining virtual projections with user interfaces based on body motion analysis;
  • Offers cost-effective body motion capture by hybridizing wearable sensor data;
  • Utilizes energy-efficient micro-embedded sensors for wearable physiological and sensing and activity monitoring applications;
  • Includes innovative, power autonomous sensing using Body Area Networks;
  • Describes the prototype of the portable, integrated rehabilitation training solution.



This book is a joint effort of a number of people involved in the FP7-StrokeBack project, representing different companies and describing their respective achievements in this publication. It is a multi-disciplinary team, which has dealt with advanced research and development in diverse technological areas, from wireless sensor networks including middleware and security issues (IHP, Intracom Telecom and Meytec), signal processing for body movement tracing (University of Southampton and RFSAT Ltd), decision support and human computer interfaces for serious games (University of Potsdam, University of Pannonia and RFSAT Ltd) and rehabilitation training with patients (Brandenburg Clinic). The names of people involved can be found in the respective chapters. The efforts of the whole team have been coordinated by Dr Artur Krukowski from Intracom Telecom from Greece and Mrs Emmanouela Vogiatzaki from RFSAT Ltd from the United Kingdom.

Dr Krukowski is a senior engineer and research projects manager with over twenty years of experience in such technological areas as Digital Signal Processing (DSP) for telecommunication systems, ultra-low power embedded wireless sensing devices, Digital Audio (DAB) and Video Broadcasting (DVB), computer and network security, satellite (GNSS) and wireless positioning technologies, Smart Critical Infrastructures, Building Management Systems and GIS information systems. He is a frequent reviewer of IEEE journals and conferences, often acting as e

xternal expert for many international research projects and as reviewer/rapporteur for proposal submitted for funding to national and European Research Framework programs. He is a Steering Board member of the Networked Media (NEM) European Technology Platform (ETP) and Industrial Management Group for Security research (IMG-S).

Mrs Vogiatzaki coordinates research and development activities of the 'Media for Performing Arts' department of RFSAT Ltd. She is also associated with the University of Peloponnesus in Greece. She focuses in her research and teaching on the impact of technologies on human-machine interfaces and especially on Culture and Performing Arts. Areas that she investigates include media broadcasting, collaborative environments employing augmented reality and virtual reality settings, body motion tracking and immersive user interfaces, cyber-physical systems, seamless mix of virtual elements with fully-immersive environments, tele-presence and immersive-reality systems, micro-embedded sensing, services and applications.

This book is a joint effort of a number of people involved in the FP7-StrokeBack project, representing different companies and describing their respective achievements in this publication. It is a multi-disciplinary team, which has dealt with advanced research and development in diverse technological areas, from wireless sensor networks including middleware and security issues (IHP, Intracom Telecom and Meytec), signal processing for body movement tracing (University of Southampton and RFSAT Ltd), decision support and human computer interfaces for serious games (University of Potsdam, University of Pannonia and RFSAT Ltd) and rehabilitation training with patients (Brandenburg Clinic). The names of people involved can be found in the respective chapters. The efforts of the whole team have been coordinated by Dr Artur Krukowski from Intracom Telecom from Greece and Mrs Emmanouela Vogiatzaki from RFSAT Ltd from the United Kingdom.Dr Krukowski is a senior engineer and research projects manager with over twenty years of experience in such technological areas as Digital Signal Processing (DSP) for telecommunication systems, ultra-low power embedded wireless sensing devices, Digital Audio (DAB) and Video Broadcasting (DVB), computer and network security, satellite (GNSS) and wireless positioning technologies, Smart Critical Infrastructures, Building Management Systems and GIS information systems. He is a frequent reviewer of IEEE journals and conferences, often acting as external expert for many international research projects and as reviewer/rapporteur for proposal submitted for funding to national and European Research Framework programs. He is a Steering Board member of the Networked Media (NEM) European Technology Platform (ETP) and Industrial Management Group for Security research (IMG-S).Mrs Vogiatzaki coordinates research and development activities of the “Media for Performing Arts” department of RFSAT Ltd. She is also associated with the University of Peloponnesus in Greece. She focuses in her research and teaching on the impact of technologies on human-machine interfaces and especially on Culture and Performing Arts. Areas that she investigates include media broadcasting, collaborative environments employing augmented reality and virtual reality settings, body motion tracking and immersive user interfaces, cyber-physical systems, seamless mix of virtual elements with fully-immersive environments, tele-presence and immersive-reality systems, micro-embedded sensing, services and applications.

Motivation, Market and European Perspective.- Requirements and Conceptual Architecture.- Data Flow Driven BAN: Architecture and Algorithms.- Body Area Sensing Networks for Physiological Monitoring.- Motivating Rehabilitation through Competitive Gaming.- Kinect-Based Approach to Upper Limb Rehabilitation.- Virtual Reality Gaming with Immersive User Interfaces.- Personal Health Record based e-Health Service Platform.- Prototyping and Business Potential.- Evaluations with Patients and Lessons Learned.

Erscheint lt. Verlag 8.9.2015
Zusatzinfo IX, 324 p. 170 illus., 162 illus. in color.
Verlagsort Cham
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Medizin / Pharmazie Physiotherapie / Ergotherapie
Technik Elektrotechnik / Energietechnik
Schlagworte Bluetooth Smart Communication Interfaces • Body Area Networks • ehealth • Immersive User Interfaces • Mixed Reality Training Environment • personal health record • Stroke Rehabilitation • Virtual Reality Gaming Environments
ISBN-10 3-319-21293-1 / 3319212931
ISBN-13 978-3-319-21293-7 / 9783319212937
Haben Sie eine Frage zum Produkt?
PDFPDF (Wasserzeichen)
Größe: 11,7 MB

DRM: Digitales Wasserzeichen
Dieses eBook enthält ein digitales Wasser­zeichen und ist damit für Sie persona­lisiert. Bei einer missbräuch­lichen Weiter­gabe des eBooks an Dritte ist eine Rück­ver­folgung an die Quelle möglich.

Dateiformat: PDF (Portable Document Format)
Mit einem festen Seiten­layout eignet sich die PDF besonders für Fach­bücher mit Spalten, Tabellen und Abbild­ungen. Eine PDF kann auf fast allen Geräten ange­zeigt werden, ist aber für kleine Displays (Smart­phone, eReader) nur einge­schränkt geeignet.

Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen dafür einen PDF-Viewer - z.B. den Adobe Reader oder Adobe Digital Editions.
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen dafür einen PDF-Viewer - z.B. die kostenlose Adobe Digital Editions-App.

Zusätzliches Feature: Online Lesen
Dieses eBook können Sie zusätzlich zum Download auch online im Webbrowser lesen.

Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.

Mehr entdecken
aus dem Bereich
2D- und 3D-Spiele entwickeln

von Thomas Theis

eBook Download (2023)
Rheinwerk Computing (Verlag)
CHF 29,20
Schritt für Schritt zu Vektorkunst, Illustration und Screendesign

von Anke Goldbach

eBook Download (2023)
Rheinwerk Design (Verlag)
CHF 38,95
Das umfassende Handbuch

von Christian Denzler

eBook Download (2023)
Rheinwerk Design (Verlag)
CHF 43,85