The Virtual Reality Homebrewer's Handbook
Seiten
1996
John Wiley & Sons Ltd
978-0-471-95871-0 (ISBN)
John Wiley & Sons Ltd
978-0-471-95871-0 (ISBN)
- Titel ist leider vergriffen;
keine Neuauflage - Artikel merken
This handbook allows amateur enthusiasts to discover the exciting potential of virtual reality. It describes how the reader can construct home-made versions of datagloves or head-mounted displays using the minimum of equipment and readily available commercial software.
This complete, do-it-yourself kit is crammed with construction projects and easy-to-use software for creating realistic virtual worlds with a minimum of equipment. The package includes 26 illustrated projects for building the basic VR hardware, from head-trackers and head-mounted displays to the 6D joystick and glove. A key feature of the text is its extensive survey of gear you can buy, from low-cost hardware to world-building software. Also included in the book are the essentials of 3D graphics programming, neat demo programs, and toolkits on CD, for programming in C or Turbo Pascal and tips for enhancing your virtual worlds, covering topics such as terrain mapping and simulation. If you want to know more about the basic principles, each project gives a good insight into the workings of professional systems. Only standard components are used and a list of parts sources is supplied.
This complete, do-it-yourself kit is crammed with construction projects and easy-to-use software for creating realistic virtual worlds with a minimum of equipment. The package includes 26 illustrated projects for building the basic VR hardware, from head-trackers and head-mounted displays to the 6D joystick and glove. A key feature of the text is its extensive survey of gear you can buy, from low-cost hardware to world-building software. Also included in the book are the essentials of 3D graphics programming, neat demo programs, and toolkits on CD, for programming in C or Turbo Pascal and tips for enhancing your virtual worlds, covering topics such as terrain mapping and simulation. If you want to know more about the basic principles, each project gives a good insight into the workings of professional systems. Only standard components are used and a list of parts sources is supplied.
Partial table of contents: Introduction to 3D Graphics. VR Software. Head Mounted Displays. Head Trackers. Data Gloves. Input Devices. Projection Virtual Reality. Terrain Modelling in Virtual Worlds. Physical and Behavioural Modelling. Into the Future. Appendices. Index.
| Erscheint lt. Verlag | 30.7.1996 |
|---|---|
| Zusatzinfo | line drawings, colour illustrations |
| Verlagsort | Chichester |
| Sprache | englisch |
| Maße | 189 x 235 mm |
| Gewicht | 800 g |
| Einbandart | Paperback |
| Themenwelt | Mathematik / Informatik ► Informatik |
| Technik ► Lebensmitteltechnologie | |
| ISBN-10 | 0-471-95871-9 / 0471958719 |
| ISBN-13 | 978-0-471-95871-0 / 9780471958710 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
| Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
Media-Kombination (2023)
Addison Wesley
CHF 409,95
Media-Kombination (2025)
bSD Verlag - Haus der Bundespressekonferenz / 4103
CHF 87,35
Media-Kombination (2024)
Pearson Education Limited
CHF 144,40