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Integrated Storytelling by Design - Klaus Sommer Paulsen

Integrated Storytelling by Design

Concepts, Principles and Methods for New Narrative Dimensions
Buch | Hardcover
386 Seiten
2026 | 2nd edition
Routledge (Verlag)
978-1-041-03988-4 (ISBN)
CHF 252,00 inkl. MwSt
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This thoroughly revised second edition equips readers with cutting-edge skills to create powerful concepts for interactive, digital, hybrid, and multi-platform narratives and experiences.

Readers will gain a comprehensive toolkit to design audience-centric, modular story experiences that transcend current technologies. The book merges theory with practice, offering new models for experience design and strategies to balance narratives, design, and innovation. Updated with new case studies and practical exercises, it explores the evolution of storytelling and themed experiences, empowering creators to shape the future of immersive narratives.

This book is ideal for creative professionals, students, and educators in storytelling, experience design, marketing, and themed attractions. It is tailored for those seeking to innovate in branded experiences, cultural heritage, game design, and virtual worlds. Whether you are a seasoned creator or a newcomer, this book provides essential insights to elevate your craft.

The book is supported by a companion website, IntegratedStorytellingByDesign.com, offering additional cases, literature, and resources. Readers can access exclusive support materials, including exercises and updates, to further enhance their learning experience.

Klaus Sommer Paulsen is an award-winning concept developer, designer, storyteller, and creative director. His expertise in the convergence of storytelling, digital innovation, and experience design spans decades. Merging creative strategy with themed and branded experience disciplines, he applies original design models worldwide. A seasoned speaker and lecturer who designs training programs, he was the contributing editor of Storytelling Beyond the Screen. He introduced a globally utilised framework in the first edition of Integrated Storytelling by Design.

Acknowledgements

INTRODUCTION

Chapter 1 Enter the new world of storytelling by design

Chapter 2 Structure and application

Chapter 3 Key Components of Integrated Storytelling by Design

Chapter 4 Design principles of Integrated Storytelling

Chapter 5 Summary of INTRODUCTION

PART 1 STORY

Chapter 6 The rise, fall and rise of the living story

Chapter 7 The concept of Integrated Storytelling

Chapter 8 Essential elements of storytelling

Chapter 9 The War of the Worlds

Chapter 10 From theory to practice: Concepts transcending technologies

Chapter 11 The Integrated Storytelling Checklist

Chapter 12 Summary of PART I: STORY

PART 2 DESIGN

Chapter 13 The audience is the hero!

Chapter 14 Constructing immersive narrative designs with Story Spheres

Chapter 15 StoryWorlds, multi-dimensional StoryVerses and beyond

Chapter 16 From theory to practice: Constructing a basic Story Sphere

Chapter 17 Creating new narrative structures with Micro Stories

Chapter 18 Stories that learn

Chapter 19 From theory to practice: Structuring Micro Stories

Chapter 20 Summary of PART II: DESIGN

PART 3 AUDIENCE

Chapter 21 The Innermost Journey

Chapter 22 Audience layer compositions

Chapter 23 From theory to practice: Creating an audience code set

Chapter 24 Designing connections across audience gaps

Chapter 25 Designing a creator – audience connection script

Chapter 26 The audience and the Integrated Story Sphere

Chapter 27 The new roles of the audience

Chapter 28 Variations of the alien encounter

Chapter 29 From theory to practice: Audience role timeline mapping

Chapter 30 Contextual audience design

Chapter 31 From theory to practice: Audience context

Chapter 32 Adjusting to a new audience mindset

Chapter 33 Summary of PART III: AUDIENCE

PART 4 EXPERIENCE

Chapter 34 The design of memories

Chapter 35 Essential elements of successful themed and branded experiences

Chapter 36 From theory to practice: Micro Experiences in sequence

Chapter 37 Summary of PART IV: EXPERIENCE

PART 5 CONVERGENCE

Chapter 38 The creative potential of Hybrid Thinking

Chapter 39 The Integrated Storytelling design dimensions

Chapter 40 From theory to practice: Experiential narrative

Chapter 41 From theory to practice: Vertical and horizontal integration

Chapter 42 Summary of PART V: Convergence

PART 6 CREATION

Chapter 43 Creating Integrated Storytelling

Chapter 44 Building foundations for success with Creative Strategy

Chapter 45 Testing Integrated Storytelling concepts

Chapter 46 Acknowledging the dark side of storytelling

Chapter 47 From theory to practice: Uncovering hidden agendas

Chapter 48 Summary of PART VI: CREATION

Part 7 APPLICATION

Chapter 49 Themed attractions

Chapter 50 CASE: Enchanted Kingdom

Chapter 51 CASE: Anna Sophie & The Castle

Chapter 52 Modern and Experiential Marketing

Chapter 53 CASE: Bleed For The Throne

Chapter 54 Cultural Heritage

Chapter 55 CASE: The Cultural Heritage Journey

Chapter 56 Game Design

Chapter 57 CASE: EVE Online

Chapter 58 Retail

Chapter 59 CASE: LEGO

Chapter 60 Virtual Worlds

Chapter 61 CASE: Castle Gillian

Chapter 62 Cases Online

Chapter 63 Summary of PART VII: APPLICATION

FUTURECASTING

Chapter 64 The future of the story experience

AFTERWORD

Chapter 65 Storytelling is becoming more than storytelling ever was

LITERATURE

Literature and Media Online

Erscheint lt. Verlag 29.6.2026
Zusatzinfo 3 Tables, black and white; 21 Line drawings, black and white; 38 Halftones, black and white; 59 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 156 x 234 mm
Themenwelt Kunst / Musik / Theater Film / TV
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
ISBN-10 1-041-03988-3 / 1041039883
ISBN-13 978-1-041-03988-4 / 9781041039884
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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