The Laws of the Game
A Game Studies Book about Soccer
Seiten
2026
CRC Press (Verlag)
978-1-041-06803-7 (ISBN)
CRC Press (Verlag)
978-1-041-06803-7 (ISBN)
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This book applies theories, methods, and concepts from game studies to soccer. This is a game studies book about soccer that studies the rules and design of soccer and the impact that technology has on the game's evolution.
The book comprises nine chapters that approach soccer from different game studies angles. The different chapters study the game off the pitch (the design), on the pitch (the gameplay), and around the pitch (the culture). The book establishes conversations with game studies, illuminating what we take for granted in the field and showing what is left to study. At the same time, it provides readers with a deep understanding of the importance of soccer, why we should pay attention to it, and how it reflects broader trends in culture, technology, politics, and play.
This book will be of great interest to game, media, and sports scholars, as well as undergraduate and graduate students in those fields.
The book comprises nine chapters that approach soccer from different game studies angles. The different chapters study the game off the pitch (the design), on the pitch (the gameplay), and around the pitch (the culture). The book establishes conversations with game studies, illuminating what we take for granted in the field and showing what is left to study. At the same time, it provides readers with a deep understanding of the importance of soccer, why we should pay attention to it, and how it reflects broader trends in culture, technology, politics, and play.
This book will be of great interest to game, media, and sports scholars, as well as undergraduate and graduate students in those fields.
Miguel Sicart is a Professor at the IT University of Copenhagen, where he is currently the Head of the Center for Digital Play. Bo Kampmann Walther is an Associate Professor, PhD, at the Department for the Study of Culture, University of Southern Denmark, Denmark.
Introduction, Chapter 1: The Universal Game Around the World, Chapter 2: The Beautiful Rule, Chapter 3: Can Football Be Automated? Data, Intelligence, and Play, Chapter 4: Possibility Space, Chapter 5: The Midfield, Chapter 6: Football is a game of emergence. Or is it?, Chapter 7: Games within the game: football and metagaming, Chapter 8: Dark play, Chapter 9: Platforms
| Erscheint lt. Verlag | 15.5.2026 |
|---|---|
| Zusatzinfo | 5 Line drawings, black and white; 6 Halftones, black and white; 11 Illustrations, color |
| Verlagsort | London |
| Sprache | englisch |
| Maße | 156 x 234 mm |
| Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
| Informatik ► Software Entwicklung ► Spieleprogrammierung | |
| Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft | |
| ISBN-10 | 1-041-06803-4 / 1041068034 |
| ISBN-13 | 978-1-041-06803-7 / 9781041068037 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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