Discourses at Play
A Rhetorical Exploration of Historical Crises Using the Language of Games
Seiten
2026
Rowman & Littlefield (Verlag)
9781666970012 (ISBN)
Rowman & Littlefield (Verlag)
9781666970012 (ISBN)
- Noch nicht erschienen (ca. April 2026)
- Versandkostenfrei
- Auch auf Rechnung
- Artikel merken
Provides rhetorical critics a new method, "rhetorical gameplay," for the evaluation of large-scale and real-world public events
Todd Frobish explores a diverse set of historical crises through the lens of "rhetorical gameplay", an approach that serves as the intersection between rhetorical theory and game studies.
The field of rhetorical studies has yet to embrace the subject of gaming and play. While previous methods, such as dramatism, narrative analysis, fantasy theme, and more, are still powerful and useful as critical methods, Frobish argues that rhetorical events can be analyzed as games of persuasion, choice, and play. Testing this model through a textual examination of four large-scale rhetorical events (The Salem Witch Trials, the Covid Pandemic, Fall of the Berlin Wall, and the Bombing of Hiroshima), Discourses at Play argues that these major events constitute rhetorical games with Players, Rules, Match turns, and Outcomes, and focuses on the persuasive choices that guide these games toward eventual resolution. Through these events, readers will become familiarized with effective and ineffective communication strategies while employing the vocabulary of gaming to comprehend the persuasive mechanisms behind them.
Todd Frobish explores a diverse set of historical crises through the lens of "rhetorical gameplay", an approach that serves as the intersection between rhetorical theory and game studies.
The field of rhetorical studies has yet to embrace the subject of gaming and play. While previous methods, such as dramatism, narrative analysis, fantasy theme, and more, are still powerful and useful as critical methods, Frobish argues that rhetorical events can be analyzed as games of persuasion, choice, and play. Testing this model through a textual examination of four large-scale rhetorical events (The Salem Witch Trials, the Covid Pandemic, Fall of the Berlin Wall, and the Bombing of Hiroshima), Discourses at Play argues that these major events constitute rhetorical games with Players, Rules, Match turns, and Outcomes, and focuses on the persuasive choices that guide these games toward eventual resolution. Through these events, readers will become familiarized with effective and ineffective communication strategies while employing the vocabulary of gaming to comprehend the persuasive mechanisms behind them.
Todd S. Frobish is Chair and Professor in the Department of Communication, Languages, and Cultures at Fayetteville State University.
List of Figures
Preface
Acknowledgements
About the Author
Introduction
1. A Witch’s Influence: A Game of Accusations in Salem
2. The Atomic Bomb Decision: Truman, Hiroshima, and the Endless Nuclear Game
3. An Der Wand Tanzen: Endgame for the Berlin Wall
4. Masks, Shots, and Social Isolation: COVID-19 as Global Game Changer
Conclusion
Bibliography
| Erscheint lt. Verlag | 16.4.2026 |
|---|---|
| Zusatzinfo | 13 b/w illustrations |
| Sprache | englisch |
| Maße | 152 x 229 mm |
| Themenwelt | Geisteswissenschaften ► Geschichte |
| Geisteswissenschaften ► Sprach- / Literaturwissenschaft ► Sprachwissenschaft | |
| Sozialwissenschaften ► Kommunikation / Medien ► Kommunikationswissenschaft | |
| ISBN-13 | 9781666970012 / 9781666970012 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
| Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
Eine Wiederentdeckung
Buch | Softcover (2025)
Piper (Verlag)
CHF 19,55