The Computer Always Wins
MIT Press (Verlag)
978-0-262-55169-4 (ISBN)
Elliot Joseph Lichtman started teaching online classes in computer science in March 2020. At the time, he was a freshman in high school. His small classes in algorithm design quickly grew into a series of larger and longer offerings. From those offerings, this book was born. Lichtman is now studying at Yale University.
Preface: Why This Book?
How to Use This Book
Introduction: Why Algorithms?
Chapter Summaries
Games that Involve Searching and Sorting
1. Guess Wrong Answers
2. The Road Not Taken
3. One Step at a Time
Turn-Based Strategy Games
4. Whose Turn Is It Anyway?
5. Move Faster
6. Pruning the Tree
Using Random Simulation
7. Throwing Darts
8. Aiming Darts
9. Aiming Darts at Others
Tracking and Training
10. Rock, Paper…Paper
11. Black Boxes
12. Minimizing Regret
Afterward: More Than a Game
Appendix: Python Review
References
About the Author
Index
| Erscheinungsdatum | 17.04.2025 |
|---|---|
| Zusatzinfo | 123 COLOR ILLUS., 11 BLACK AND WHITE ILLUS |
| Sprache | englisch |
| Maße | 152 x 229 mm |
| Themenwelt | Schulbuch / Wörterbuch ► Unterrichtsvorbereitung ► Unterrichts-Handreichungen |
| Mathematik / Informatik ► Informatik ► Software Entwicklung | |
| Informatik ► Theorie / Studium ► Algorithmen | |
| Sozialwissenschaften ► Pädagogik | |
| ISBN-10 | 0-262-55169-1 / 0262551691 |
| ISBN-13 | 978-0-262-55169-4 / 9780262551694 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
| Haben Sie eine Frage zum Produkt? |
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