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An Enchantment of Digital Archaeology - Shawn Graham

An Enchantment of Digital Archaeology

Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence

(Autor)

Buch | Softcover
210 Seiten
2020
Berghahn Books (Verlag)
978-1-78920-871-9 (ISBN)
CHF 44,10 inkl. MwSt
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The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. These models are one end of a spectrum that ends with video games.
The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.

Shawn Graham is a digital archaeologist at Carleton University, where he is Associate Professor of Digital Humanities. He is a co-author with Ian Milligan and Scott Weingart of Exploring Big Historical Data: The Historian's Macroscope (Imperial College Press, 2015). He was awarded the Archaeological Institute of America's 2019 Award for Outstanding Work in Digital Archaeology for the creation of the Open Digital Archaeology Textbook Environment, o-date.github.io.

List of Tables

Acknowledgements



Introduction



Chapter 1. Imagine a Network

Chapter 2. Reanimating Networks

Chapter 3. Add Agents and Stir

Chapter 4. Archaeogaming

Chapter 5. The Fun Is in the Building

Chapter 6. Artificial Intelligence



Conclusion: Enchantment is Remembering



Afterword: Guidelines for Developing Your Own Digital Archaeology



Appendices

    Appendix A: Tasks for Golems – Building an ABM

    Appendix B: Pot Trade Model Code

    Appendix C: Information Diffusion on a Network

    Appendix D: Golems in the City



References

Index

Erscheinungsdatum
Reihe/Serie Digital Archaeology: Documenting the Anthropocene
Verlagsort Oxford
Sprache englisch
Themenwelt Geisteswissenschaften Archäologie
Sozialwissenschaften Ethnologie
Sozialwissenschaften Soziologie
ISBN-10 1-78920-871-8 / 1789208718
ISBN-13 978-1-78920-871-9 / 9781789208719
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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