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Case-Based E-Learning Design

for Real-World Problem Solving
Buch | Hardcover
224 Seiten
2027
Routledge (Verlag)
978-1-138-90448-4 (ISBN)
CHF 157,10 inkl. MwSt
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Traditional cased-based approaches for teaching and learning remain popular and affordable. Given the ever-broadening use of multimedia, games, and simulations in educational and professional settings, however, it is no wonder that case-based pedagogies have appeared in current endeavors to design and implement coherent e-learning programs using available and emerging technologies. Case-Based E-Learning Design for Real-World Problem Solving guides educators and instructional designers through the integration and design of effective case-based e-learning environments. Driven by a series of rich case-based e-learning projects conducted across a variety of disciplines, this book provides a foundation in basic principles of learning that can be transferred to e-learning design as well as concrete strategies that are applicable to real-world problems. Examples from education, medicine, science, engineering, and other fields include applied learning and design principles, e-learning models and interfaces, implementation challenges, and the results of formative evaluation. Each strategy is explained according to the underlying theoretical rationale, pedagogical dimensions, examples of interface design practices, formative evaluation results, and lessons learned from the projects. Highly practical and solution-driven, Case-Based E-Learning Design for Real-World Problem Solving is an innovative "how to" of instructional design and problem-solving in K-12 schooling, higher education, business and industry, and the military.

Dr. Ikseon "Ike" Choi is Associate Professor of the Learning, Design, and Technology Program in the Department of Career and Information Studies at The University of Georgia, USA.

Introduction

Chapter 1. Real-world problem solving

Chapter 2. What is case-based learning?

Part I. Three Pedagogical Principles of Designing Case-based e-Learning

Chapter 3. Make thinking authentic

Chapter 4. Make thinking visible (Cognitive apprenticeship)

Chapter 5. Make thinking transferable (Reflective practice)

Part II. Seven Strategies for Designing Case-based e-Learning

Chapter 6. Strategy #1: Use representative cases with personal relevance

Chapter 7. Strategy #2: Organize learning experiences at critical decision points

Chapter 8. Strategy #3: The Knowledge Tripod: Integrating three types of knowledge

Chapter 9. Strategy #4: Apprenticeship in how to think

Chapter 10. Strategy #5: Cycling belief-failure and just-in-time learning

Chapter 11. Strategy #6: Providing multiple cases for cognitive flexibility (analogical reasoning)

Chapter 12. Strategy #7: Peer interaction for reflective thinking

Part III. Development of Case-based e-Learning

Chapter 13. Developing a case-based e-learning module

Chapter 14. Examples of case-based e-learning modules

Conclusion: Further efforts toward real-world problem solving

Erscheint lt. Verlag 15.1.2027
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Themenwelt Sozialwissenschaften Pädagogik Bildungstheorie
ISBN-10 1-138-90448-1 / 1138904481
ISBN-13 978-1-138-90448-4 / 9781138904484
Zustand Neuware
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