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Performativity in Art, Literature, and Videogames - Darshana Jayemanne

Performativity in Art, Literature, and Videogames

Buch | Hardcover
XI, 331 Seiten
2017
Springer International Publishing (Verlag)
978-3-319-54450-2 (ISBN)
CHF 209,70 inkl. MwSt
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This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences' experience of art. The frame, as a site of paradox, links the book's discussion of theory with close readings of texts, which include artworks, books and videogames. The resulting method is interdisciplinary in scope and will be of use to researchers interested in the performative aspects of gaming, art, digital storytelling and nonlinear narrative.

Darshana Jayemanne is Lecturer in Art, Media and Games at Abertay University, UK. Previously he was a researcher at The University of Melbourne, Australia. His current work investigates art, media and games and has appeared in venues such as Fibreculture, ToDiGRA Journal and The Journal of Broadcasting and Electronic Media.

1. Introduction: Videogames as Performances- 2. How to Do Things With Images.- 3. What is Rhyparography?: The Ambiguity of the Framing Device.- 4. 'Fanciful Microscopy': Framing Devices and Uncertainty in Pynchon's The Crying of Lot 49.- 5. Anterior Motives: From Subjective Shot to Portal's Figure of Reversal.- 6. Performative Multiplicities.- 7. Serial Aesthetics: Gaming's Metamorphic Bodies and Baudelaire's 'Argot Plastique'.- 8. Physical Wit: Games and the 'Tactile Unconscious'.- 9. The Nip and the Byte: Analogue and Digital Performances in Videogames.- 10. Time Invaders: Conceptualizing Performative Game Time.

Erscheinungsdatum
Zusatzinfo XI, 331 p. 28 illus., 27 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 148 x 210 mm
Gewicht 707 g
Themenwelt Sozialwissenschaften Kommunikation / Medien Kommunikationswissenschaft
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
Schlagworte Chronotypology • digital games • Digital/New Media • Literary studies: general • Literature and Technology/Media • Literature, Cultural and Media Studies • media and communication • Media Studies • Media studies: Internet, digital media & society • Media studies: Internet, digital media & society • Narratology • Performative Multiplicities • performing arts • popular culture • society & culture: general • Society & culture: general • Software and the Body
ISBN-10 3-319-54450-0 / 3319544500
ISBN-13 978-3-319-54450-2 / 9783319544502
Zustand Neuware
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