Games | Game Design | Game Studies
An Introduction
Seiten
How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop?Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.With contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.
Gundolf S. Freyermuth (Prof. Dr.) is a professor of media and game studies and co-director of the Cologne Game Lab at TH Köln. He is also an associate professor of comparative media studies at ifs Internationale Filmschule Köln.
André Czauderna is an education researcher working at the Cologne Game Lab of TH Köln, where he manages and develops the study programs BA and MA Digital Games as well as teaches player research. His research focuses on processes of learning in strategy and management games, gaming affinity spaces, and game design education. Czauderna holds a PhD from Johannes Gutenberg University Mainz.
Reihe/Serie | Edition Medienwissenschaft ; 20 |
---|---|
Co-Autor | André Czauderna, Nathalie Pozzi, Eric Zimmerman |
Verlagsort | Bielefeld |
Sprache | englisch |
Maße | 148 x 225 mm |
Gewicht | 478 g |
Themenwelt | Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft |
Schlagworte | Audio-visuality • Computer Games • Computerspiele (Literatur) • Digital Media • Game Design • Game Studies • History of Games • Internet • media • Media Aesthetics • Media Studies • Media Theory • video games |
ISBN-10 | 3-8376-2983-X / 383762983X |
ISBN-13 | 978-3-8376-2983-5 / 9783837629835 |
Zustand | Neuware |
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