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Digital Games: A Context for Cognitive Development (eBook)

New Directions for Child and Adolescent Development, Number 139
eBook Download: EPUB
2013 | 1. Auflage
96 Seiten
Wiley (Verlag)
978-1-118-64827-8 (ISBN)

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In the United States and in many other countries around the world, digital games have become an integral part of children s lives. Discussions of research on youth and digital games often focus solely on negative effects (e.g., of violent video games), but this is far from the whole story. As natural problem-solving activities, digital games provide a rich context for applied cognition. This volume explores topics such as: The benefits of digital games for children and adolescents cognitive skills The nature of their learning from educational media The influence of developmental factors on their interactions with digital games The use of developmental research and established educational practice to create effective educational games that they will play. This is the 139th volume in this series. Its mission is to provide scientific and scholarly presentations on cutting edge issues and concepts in child and adolescent development. Each volume focuses on a specific new direction or research topic and is edited by experts on that topic.

Dr. Fran Blumberg is an Associate Professor in the Division of Psychological and Educational Services at the Fordham University Graduate School of Education. Dr. Fran Blumberg is an Associate Professor in the Division of Psychological and Educational Services.

1. Introduction: Digital Games as a Context for Cognitive 1

Development, Learning, and Developmental Research
Fran C. Blumberg, Shalom M. Fisch

This introductory chapter outlines reasons why developmentalpsychologists should care about children's andadolescents' learning in the context of digital games andpreviews each of the chapters composing the volume.

2. The Challenge of Audience Reception: A Developmental 11
Model for Educational Game Engagement
John L. Sherry

The author presents a model for research and development ofeducational games based on uses and gratifications theory fromcommunication science and on developmental science and cognitivescience findings.

3. Engagement States and Learning from Educational Games21
Kirby Deater-Deckard, Mido Chang, Michael E. Evans

The authors present an innovative and comprehensive model ofengagement states experienced during learning and apply that modelto research on educational game development.

4. Applying Developmental Theory and Research to the 31
Creation of Educational Games
Glenda Revelle

An overview is presented of key theoretical observations andresearch based insight regarding children's development,including discussion of practical implications for game design.

5 . The Impact of Recreational Video Game Play onChildren's 41
and Adolescents' Cognition
Fran C. Blumberg, Elizabeth A. Altschuler, Debby E. Almonte,Maxwell I. Mileaf

This chapter reviews research concerning the cognitive benefitsof video game play among children and adolescents and theirimpressions of video games as learning tools.

6. Electronic Gaming and the Obesity Crisis 51
Sandra L. Calvert, Amanda E. Staiano, Bradley J. Bond

The authors examine the positive contributions of digital gameplay to combating the current pediatric obesity crisis.

7. Cross-Platform Learning: On the Nature of Children's59
Learning from Multiple Media Platforms
Shalom M. Fisch

This author surveys recent studies examining cross-platformlearning (i.e., learning from combined use of several mediaplatforms) and how such learning compares to learning from onemedium.

8. Commentary--Games for Learning: Vast Wasteland or a71
Digital Promise?
Michael H. Levine, Sarah E. Vaala

This chapter reviews benefi ts of digital game play research anddevelopment for improving educational attainment among thenation's youth, and identifies some directions for futureresearch.

INDEX 83

Erscheint lt. Verlag 18.3.2013
Reihe/Serie J-B CAD Single Issue Child & Adolescent Development
Sprache englisch
Themenwelt Geisteswissenschaften Psychologie Entwicklungspsychologie
Geisteswissenschaften Psychologie Verhaltenstherapie
Sozialwissenschaften Pädagogik Bildungstheorie
Schlagworte Bildungswesen • Child & Adolescent Clinical Psychology • Childhood • Education • Entwicklungspsychologie / Kindheit • K-12 / Entwicklung im Jugendalter • Klinische Psychologie / Kinder u. Jugendliche • Psychologie • Psychology • Youth Development (K-12)
ISBN-10 1-118-64827-7 / 1118648277
ISBN-13 978-1-118-64827-8 / 9781118648278
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