3DTV Content Capture, Encoding and Transmission (eBook)
248 Seiten
John Wiley & Sons (Verlag)
978-0-470-87269-7 (ISBN)
This is the first book to provide an overview of thetechnologies, standards, and infrastructure required to support therollout of commercial real-time 3 Dimension Television/3 DimensionVideo (3DTV/3DV) services. It reviews the required standards andtechnologies that have emerged--or are just emerging--insupport of such new services, with a focus on encoding mechanismsformats and the buildout of the transport infrastructure.
While there is a lot of academic interest in various intrinsicaspects of 3DTV, service providers and consumers ultimately tend totake a system-level view. 3DTV stakeholders need to consider theoverall architectural system-level view of what it will take todeploy an infrastructure that is able to reliably andcost-effectively deliver a commercial-grade quality bundle ofmultiple 3DTV content channels to paying customers with highexpectations. This text, therefore, takes such a system-level view,revealing how to actually deploy the technology.
Presented in a self-contained, tutorial fashion, the book beginswith a review of 3DTV in the marketplace and the opportunities andchallenges therein. Recent industry events related to 3D are alsodiscussed. From there, the fundamental visual concepts supportingstereographic perception of 3DTV/3DV are explained, as are encodingapproaches. Readers will understand frame mastering and compressionfor conventional stereo video (CSV) and more advanced methods suchas video plus depth (V+D), multi-view video plus depth (MV+D), andlayered depth video (LDV).
Next, the elements of an end-to-end 3DTV system are covered froma satellite delivery perspective, with explanations of digitalvideo broadcasting (DVB) and DVB-handheld. Transmissiontechnologies are assessed for terrestrial and IPTV-basedarchitecture; IPv6 is reviewed in detail. Finally, the bookpresents 3DTV/3DV standardization and related activities, which arecritical to any type of broad deployment.
System planners, the broadcast TV industry, satellite operators,Internet service providers, terrestrial telecommunication carriers,content developers, design engineers, venture capitalists, andstudents and professors are among those stakeholders in theseservices, and who will rely on this volume to discover the latest3D advances, market opportunities, and competing technologies.
Daniel Minoli has many years of IT, telecom, and networking experience for end users and carriers, including work at AIG, ARPA think tanks, Bell Telephone Laboratories, ITT, Prudential Securities, Bell Communications Research (Bellcore/Telecordia), AT&T, Capital One Financial, and high-tech incubator Leading Edge Networks, Inc. In addition to his full-time actvites, he is also the author of several books on video services, information technology, telecommunications, and data communications. Minoli has taught as an adjunct professor at New York University, Rutgers University, Stevens Institute of Technology, and Monmouth University.
Preface xi
About the Author xiii
1 Introduction 1
1.1 Overview 1
1.2 Background 6
1.2.1 Adoption of 3DTV in the Marketplace 6
1.2.2 Opportunities and Challenges for 3DTV 16
1.3 Course of Investigation 19
References 24
Appendix A1: Some Recent Industry Events Related to 3DTV26
2 3DV and 3DTV Principles 29
2.1 Human Visual System 29
2.1.1 Depth/Binocular Cues 33
2.1.2 Accommodation 34
2.1.3 Parallax 34
2.2 3DV/3DTV Stereoscopic Principles 35
2.3 Autostereographic Approaches 42
References 45
3 3DTV/3DV Encoding Approaches 47
3.1 3D Mastering Methods 51
3.1.1 Frame Mastering for Conventional Stereo Video (CSV) 51
3.1.2 Compression for Conventional Stereo Video (CSV) 55
3.2 More Advanced Methods 59
3.2.1 Video Plus Depth (V + D) 60
3.2.2 Multi-View Video Plus Depth (MV + D) 63
3.2.3 Layered Depth Video (LDV) 65
3.3 Short-term Approach for Signal Representation andCompression 69
3.4 Displays 69
References 69
Appendix A3: Color Encoding 73
Appendix B3: Additional Details on Video Encoding Standards74
B3.1 Multiple-View Video Coding (MVC) 75
B3.2 Scalable Video Coding (SVC) 78
B3.3 Conclusion 79
4 3DTV/3DV Transmission Approaches and Satellite Delivery81
4.1 Overview of Basic Transport Approaches 81
4.2 DVB 90
4.3 DVB-H 95
References 99
Appendix A4: Brief Overview of MPEG Multiplexing and DVBSupport 101
A4.1 Packetized Elementary Stream (PES) Packets and TransportStream (TS) Unit(s) 101
A4.2 DVB (Digital Video Broadcasting)-Based Transport in PacketNetworks 104
A4.3 MPEG-4 and/or Other Data Support 105
5 3DTV/3DV IPTV Transmission Approaches 113
5.1 IPTV Concepts 114
5.1.1 Multicast Operation 115
5.1.2 Backbone 120
5.1.3 Access 125
5.2 IPv6 Concepts 132
References 135
Appendix A5: IPv6 Basics 138
A5.1 IPv6 Overview 138
A5.2 Advocacy for IPv6 Deployment--Example 157
6 3DTV Standardization and Related Activities 163
6.1 Moving Picture Experts Group (MPEG) 165
6.1.1 Overview 165
6.1.2 Completed Work 166
6.1.3 New Initiatives 178
6.2 MPEG Industry Forum (MPEGIF) 182
6.3 Society of Motion Picture and Television Engineers (SMPTE)3D Home Entertainment Task Force 183
6.4 Rapporteur Group On 3DTV of ITU-R Study Group 6 184
6.5 TM-3D-SM Group of Digital Video Broadcast (DVB) 187
6.6 Consumer Electronics Association (CEA) 188
6.7 HDMI Licensing, LLC 189
6.8 Blu-ray Disc Association (BDA) 189
6.9 Other Advocacy Entities 190
6.9.1 3D@Home Consortium 190
6.9.2 3D Consortium (3DC) 190
6.9.3 European Information Society Technologies (IST) Project"Advanced Three-Dimensional Television
System Technologies" (ATTEST) 191
6.9.4 3D4YOU 192
6.9.5 3DPHONE 196
References 198
Glossary 201
Index 225
"Presented in a self-contained, tutorial fashion, the book begins with a review of 3DTV in the marketplace and the opportunities and challenges therein." (Videobased Tutorials, 26 January 2011)
Erscheint lt. Verlag | 3.8.2010 |
---|---|
Reihe/Serie | Wiley - IEEE |
Sprache | englisch |
Themenwelt | Kunst / Musik / Theater ► Film / TV |
Kunst / Musik / Theater ► Theater / Ballett | |
Sachbuch/Ratgeber ► Sport ► Tanzen / Tanzsport | |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Sozialwissenschaften ► Kommunikation / Medien ► Kommunikationswissenschaft | |
Technik ► Elektrotechnik / Energietechnik | |
Schlagworte | 3-D-Darstellung • Bild- u. Videoverarbeitung • Communication & Media Studies • Electrical & Electronics Engineering • Elektrotechnik u. Elektronik • Fernsehen, Kino u. Theater • Fernsehen u. Radio • Fernsehtechnik • Image and Video Processing • Kommunikation u. Medienforschung • lifestyle • lifestyles • Signal Processing • Signalverarbeitung • Television, Movies & Theatre • TV & Radio |
ISBN-10 | 0-470-87269-1 / 0470872691 |
ISBN-13 | 978-0-470-87269-7 / 9780470872697 |
Haben Sie eine Frage zum Produkt? |
Kopierschutz: Adobe-DRM
Adobe-DRM ist ein Kopierschutz, der das eBook vor Mißbrauch schützen soll. Dabei wird das eBook bereits beim Download auf Ihre persönliche Adobe-ID autorisiert. Lesen können Sie das eBook dann nur auf den Geräten, welche ebenfalls auf Ihre Adobe-ID registriert sind.
Details zum Adobe-DRM
Dateiformat: PDF (Portable Document Format)
Mit einem festen Seitenlayout eignet sich die PDF besonders für Fachbücher mit Spalten, Tabellen und Abbildungen. Eine PDF kann auf fast allen Geräten angezeigt werden, ist aber für kleine Displays (Smartphone, eReader) nur eingeschränkt geeignet.
Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen eine
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen eine
Geräteliste und zusätzliche Hinweise
Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.
aus dem Bereich