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Innovative Technologies and Learning -

Innovative Technologies and Learning

8th International Conference, ICITL 2025, Oslo, Norway, August 5–7, 2025, Proceedings, Part I
Buch | Softcover
XIX, 385 Seiten
2025
Springer International Publishing (Verlag)
9783031981845 (ISBN)
CHF 194,70 inkl. MwSt
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The two-volume set, LNCS 15913 and 15914, constitutes the refereed conference proceedings of the 8th International Conference on Innovative Technologies and Learning, ICITL 2025, held in Oslo, Norway, during August 5 7, 2025.

The 82 papers included in these proceedings were carefully reviewed and selected from 214 submissions. The papers are organized in the following topical sections:

Part I: Artificial Intelligence in Education; Computational Thinking in Education; Design and Framework of Learning Systems; VR/AR/MR/XR in Education.

Part II: Pedagogies to Innovative Technologies and Learning; STEM/STEAM Education; Application and Design of Generative Artificial Intelligence in Education.

 

 

 

.- Artificial Intelligence in Education.

.- AI Tools for English Proficiency Test Preparation: A Research Review.

.- Enhancing Social Adaptation in Young Learners Through a 2-Year Multimedia Program on Social-Emotional Learning.

.- To Learn or Not to Learn Artificial Intelligence: An Anticipated Regret-Extended Expectancy-Value Theory.
.- Improving Learning to Cross-Lingual Question Answering via Performance Enhancement with XLM-R+ model.

.- Drawing for You: Exploring the Impact of Integrating Educational Technology into Picture Book Creation on Students Understanding of Special Education.
.- AI-Enhanced Augmented Reality for L2 Medical English Learning and Remote Surgical Collaboration.

.- AI-driven Constructivist Framework, in Child Welfare and Social Work Education.
.- Teaching AI Textual Interpretation: A Catalyst for Enhanced Literary Skills.

.- Lesson Plan Designing in the Digital Age: A Multimodal Approach with ChatGPT.

.- GenAI Chatbot Tutors as Agents of Inclusive Education: A Review Guided by Ethics of Care and Critical Pedagogy.

.- Postgraduate students perspective of Generative Artificial Intelligence for learning.

.- The Impact of AI-Generated and Non-AI-Generated Images on Learning Outcomes and Attitudes: A Case Study of Visual Narrative in Elementary School English Curriculum.

.- From Technology Acceptance to Teaching Practice: Exploring Pre-Service Teachers' User Typologies and Training Needs in ChatGPT Adoption.

.- Adaptive Auto-Prompting in Inquiry-Based Learning: Enhancing Curiosity and Learning Engagement to Improve Higher-Order Thinking.

.- ChatGPT-assisted Escape Room:Preservice teacher preparation for Generative Artificial Intelligence Enhanced Instructional Design.

.- STEMChat: Investigating Student Perceptions of ChatGPT-Based Mobile Instant Messaging in Collaborative STEM Learning.

.- Enhancing the Development of Higher Order Thinking in Beginners Through Creative Guided GPT.

.- Exploring the impact of using GenAI applications on MIS students' learning in system analysis.

.- AI-Supported Summative Reflection to Foster Motivation and Teamwork in STEM: An Application of the 6E+R Framework

.- The Impact of Generated AI-Supported Learning on Elementary Students Writing Skills.

.- Computational Thinking in Education.

.- A Study on the Effectiveness of Integrating Innovative Learning Strategies into Computational Thinking in Programming Learning for Non-CS Major Students.

.- Design and Framework of Learning Systems.

.- Which Students Collaborate? Unsupervised Identification of Team Structures from Individual Reports Documenting Groupwork.

.- Exploring the Factors Affecting Student s Online Assessing Peers Ability Continuance Intention as the Mediator.

.- Web Scraping and its use for teaching in course Information Systems in Tourism.

.- Extending eMath4All Platform to Broaden Applicability, Enrich Learning Experience and Enhance Teacher Support

.- Evaluating Cognitive Learning Hierarchies of LLM-created Assessment Questions in Engineering Education.

.- A Learning Analytics Framework for Higher Education in South Africa

.- Play My Math: Design and Implementation of a Fraction Generator Tool within a Mathematical Musician Digital Learning Platform.

.- Experiences with a Pragmatic Student Attendance Management Scheme.

.- Bridging the Digital Divide: User Interface Design Principles for Enhancing Elderly Learners' Engagement with Educational Technology

.- VR/AR/MR/XR in Education.

.- Evaluation of the Effectiveness of Integrating Virtual Reality with Goal-Based Scenario Learning Theory in Tree Risk Assessment.

.- Implementation and Validation of the Innovative VR Distance Learnin

Erscheinungsdatum
Reihe/Serie Lecture Notes in Computer Science
Zusatzinfo XIX, 385 p. 89 illus., 73 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Themenwelt Schulbuch / Wörterbuch Unterrichtsvorbereitung Unterrichts-Handreichungen
Mathematik / Informatik Informatik
Schlagworte Artificial Intelligence • Collaborative Learning • computational Science and engineering education • computational thinking • computer-assisted instruction • Computer engineering education • Computer supported cooperative work • computing education • Distance Learning • Education • E-Learning • Engineering • Informal Education • information science education • Information Technology Education • Interactive Learning Environments • K-12 education • Learning Management Systems • student assessment
ISBN-13 9783031981845 / 9783031981845
Zustand Neuware
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