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Introduction to Computing and Programming in Python, A Multimedia Approach - Mark J. Guzdial

Introduction to Computing and Programming in Python, A Multimedia Approach

(Autor)

Buch | Softcover
400 Seiten
2005
Pearson (Verlag)
978-0-13-117655-3 (ISBN)
CHF 97,25 inkl. MwSt
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Intended for courses in Introduction to Computing or Introduction to Programming, this book introduces programming as a way of creating and manipulating media.
For courses in Introduction to Computing or Introduction to Programming.



 

There is a growing interest in computing for non-CS majors, or for students who have not yet determined their majors (sometimes called the “CS0” market). Computer science professors are also confronted with increased attrition and failure rates. Guzdial introduces programming as a way of creating and manipulating media–a context familiar and intriguing to today’s students. Students begin actual programming early on (sometimes over 100 lines of code in the second assignment). Guzdial’s approach has met with substantial success in class testing.

 

Access updated student resources (previously available on CD) at http://coweb.cc.gatech.edu/mediaComp-teach

Mark Guzdial is a Full Professor at the College of Computing at Georgia Tech, member of the GVU Center, and Director of the Collaborative Software Laboratory. His Prentice Hall books include Squeak: Object-Oriented Design with Multimedia Applications; Squeak: Open Personal Computing and Multimedia; and Introduction to Computing and Programming in Python: A Multimedia Approach.    

I. INTRODUCTION  

  1. Introduction to Computer Science and Media Computation  

  2. Introduction to Programming  

II. PICTURES  

  3. Modifying Pictures using Loops  

  4. Modifying pixels in a range  

  5. Combining Pictures    

III. SOUNDS  

  6. Modifying Sounds using Loops    

  7. Modifying Samples in a Range  

  8. Combining Sounds    

  9. Design and Debugging    

IV. TEXT, FILES, AND UNIMEDIA  

10. Creating and Modifying Text    

11. Making Text for the Web    

V. MOVIES  

12. Creating and Modifying Movies  

 

VI. TOPICS IN COMPUTER SCIENCE



 

13. Speed 14. Styles of Programming

15. Creating Graphical User Interfaces

16. JavaScript

APPENDICES  

Erscheint lt. Verlag 10.3.2005
Sprache englisch
Maße 233 x 235 mm
Gewicht 676 g
Themenwelt Schulbuch / Wörterbuch
Mathematik / Informatik Informatik Theorie / Studium
ISBN-10 0-13-117655-2 / 0131176552
ISBN-13 978-0-13-117655-3 / 9780131176553
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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