Zum Hauptinhalt springen
Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Immersive Learning Research Network -

Immersive Learning Research Network

Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings
Buch | Softcover
XXV, 272 Seiten
2017
Springer International Publishing (Verlag)
978-3-319-60632-3 (ISBN)
CHF 74,85 inkl. MwSt

This book constitutes the refereed proceedings of the Third International Conference of the  Immersive Learning Network, iLRN 2017, held in Coimbra, Portugal in June 2017.

The proceedings contain 17 full papers  together with 4 short papers, carefully reviewed and selected from 80 submissions. This year's special focus is "Honoring Tradition, Immersed in the Future".

Virtual Worlds and Virtual Reality.- Augmented Reality,.- Wearable technologies.- Customized games.- Off the shelf modifications.- Immersive experiences for children with special needs and older adults.- Immersive education to teach specific academic content.

Erscheinungsdatum
Reihe/Serie Communications in Computer and Information Science
Zusatzinfo XXV, 272 p. 95 illus., 86 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Gewicht 462 g
Themenwelt Schulbuch / Wörterbuch Unterrichtsvorbereitung Unterrichts-Handreichungen
Mathematik / Informatik Informatik
Schlagworte 3D • Applications • Artificial Intelligence • artificial intelligence (incl. robotics) • augmented reality • Collaborative Learning • Computer aided instruction • Computer applications in the social & behavioural • Computer applications in the social & behavioural • Computer Appl. in Social and Behavioral Sciences • Computers and education • Computer Science • computer vision • conference proceedings • Education • Educational equipment & technology, computer-aided • Educational equipment & technology, computer-aided • E-Learning • Game-based Learning • Graphical & digital media applications • Graphical & digital media applications • Human-Computer Interaction (HCI) • Image Processing • image processing and computer vision • immersive learning • Informatics • interactive computer graphics • Internet • Learning Environments • learning experiences • Media Design • Research • Robotics • three dimensional computer graphics • user interface design & usability • User interface design & usability • User Interfaces • user interfaces and human computer interaction • Virtual Environments • Virtual Reality • Virtual Worlds • wearable technology
ISBN-10 3-319-60632-8 / 3319606328
ISBN-13 978-3-319-60632-3 / 9783319606323
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
praxiserprobte Arbeitshilfen für Mentorinnen und Mentoren

von Clemens M. Schlegel

Buch (2025)
Raabe (Verlag)
CHF 48,85
Flugsimulation mit Microsoft Flight Simulator, X-Plane, AeroflyFS und …

von Mario Donick

Buch | Softcover (2024)
Springer Fachmedien Wiesbaden (Verlag)
CHF 41,95
elektronische Lehrmittel in den modernen Unterricht integrieren

von Robert Schoblick

Buch (2024)
Hanser, Carl (Verlag)
CHF 69,95