Immersive Learning Research Network
Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings
Seiten
2017
Springer International Publishing (Verlag)
978-3-319-60632-3 (ISBN)
Springer International Publishing (Verlag)
978-3-319-60632-3 (ISBN)
This book constitutes the refereed proceedings of the Third International Conference of the Immersive Learning Network, iLRN 2017, held in Coimbra, Portugal in June 2017.
The proceedings contain 17 full papers together with 4 short papers, carefully reviewed and selected from 80 submissions. This year's special focus is "Honoring Tradition, Immersed in the Future".
Virtual Worlds and Virtual Reality.- Augmented Reality,.- Wearable technologies.- Customized games.- Off the shelf modifications.- Immersive experiences for children with special needs and older adults.- Immersive education to teach specific academic content.
| Erscheinungsdatum | 17.06.2017 |
|---|---|
| Reihe/Serie | Communications in Computer and Information Science |
| Zusatzinfo | XXV, 272 p. 95 illus., 86 illus. in color. |
| Verlagsort | Cham |
| Sprache | englisch |
| Maße | 155 x 235 mm |
| Gewicht | 462 g |
| Themenwelt | Schulbuch / Wörterbuch ► Unterrichtsvorbereitung ► Unterrichts-Handreichungen |
| Mathematik / Informatik ► Informatik | |
| Schlagworte | 3D • Applications • Artificial Intelligence • artificial intelligence (incl. robotics) • augmented reality • Collaborative Learning • Computer aided instruction • Computer applications in the social & behavioural • Computer applications in the social & behavioural • Computer Appl. in Social and Behavioral Sciences • Computers and education • Computer Science • computer vision • conference proceedings • Education • Educational equipment & technology, computer-aided • Educational equipment & technology, computer-aided • E-Learning • Game-based Learning • Graphical & digital media applications • Graphical & digital media applications • Human-Computer Interaction (HCI) • Image Processing • image processing and computer vision • immersive learning • Informatics • interactive computer graphics • Internet • Learning Environments • learning experiences • Media Design • Research • Robotics • three dimensional computer graphics • user interface design & usability • User interface design & usability • User Interfaces • user interfaces and human computer interaction • Virtual Environments • Virtual Reality • Virtual Worlds • wearable technology |
| ISBN-10 | 3-319-60632-8 / 3319606328 |
| ISBN-13 | 978-3-319-60632-3 / 9783319606323 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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