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Gamify Literacy - Michele Haiken

Gamify Literacy

Boost Comprehension, Collaboration, and Learning

(Autor)

Buch | Softcover
176 Seiten
2017
International Society for Technology in Education (Verlag)
978-1-56484-386-9 (ISBN)
CHF 45,30 inkl. MwSt
Literacy is at the heart of education - and what better way to teach this important subject than through the motivational techniques built into gamification?

With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning.

This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming techniques to improve literacy and deepen student collaboration and critical thinking.

This book includes:

Tips for implementing gaming techniques to engage and motivate students
Fun and engaging design to complement a game-based approach to learning
Examples that can easily be modified for different grade levels

Michele Haiken is a literacy teacher at Rye Middle School and an adjunct professor at Manhattanville College. She is also a frequent speaker and a contributor to the ISTE book Teaching Literacy in the Digital Age. For Gamify Literacy, HAiken collaborated with a range of game and literacy experts, including top game developers, teachers, librarians and technology coordinators.

Erscheinungsdatum
Verlagsort Eugene
Sprache englisch
Maße 190 x 231 mm
Gewicht 380 g
Themenwelt Schulbuch / Wörterbuch Unterrichtsvorbereitung Unterrichts-Handreichungen
Sozialwissenschaften Pädagogik Schulpädagogik / Grundschule
ISBN-10 1-56484-386-6 / 1564843866
ISBN-13 978-1-56484-386-9 / 9781564843869
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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