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Explore Makerspace! - Alicia Z Klepeis

Explore Makerspace!

With 25 Great Projects
Buch | Softcover
96 Seiten
2017
Nomad Press (Verlag)
978-1-61930-566-3 (ISBN)
CHF 22,90 inkl. MwSt
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Bridges, furniture, musical instruments, games, vehicles-all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects, readers ages 7 through 10 explore what it means to be an engineer through hands-on activities and tinkering.
Bridges, furniture, musical instruments, games, vehicles-all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work!

In Explore Makerspace! With 25 Great Projects, readers ages 7 through 10 explore what it means to be an engineer. They discover how inventors use science, art, and math to create new and exciting structures, games, and more. Readers also learn how to set up their own makerspaces at home, using inexpensive and easy-to-find supplies for their tinkering projects.

Humans have been inventors throughout history. From the wheel to the rocket, scientists and other engineers have designed new technologies that have made daily life easier and stretched our horizons far beyond our own atmosphere. But inventions don't have to be full of computer chips or other sophisticated parts. Designing the fastest toy car made from recycled materials can be just as thrilling!

Makerspaces can be found in schools, libraries, community centers, and homes all around the country. These are places where both children and adults can work with materials and use the engineer design process to come up with new ideas. Here, imagination, art, and logic combine to produce lasting lessons in science, math, and physics.

In Explore Makerspace! With 25 Great Projects, readers learn how to think proactively when faced with a challenge and discover the trial-and-error processes that lead to new discoveries. They find out about the motivation behind some of the world's most amazing inventions. Through STEAM projects ranging from designing a bridge to creating board games and musical instruments, children discover how to be an engineer.

Alicia Z. Klepeis is a children's author of both nonfiction and fiction. Her titles include The World's Strangest Foods, Bizarre Things We've Called Medicine, and Understanding Turkey Today. She has also written more than 100 articles in magazines such as National Geographic Kids and FACES. She lives with her family in Hamilton, New York. Matt Aucoin hold's a master's of fine art from the Center for Cartoon Studies and teaches drawing to preschool-age children. He lives in Windsor, VT.

Timeline


Introduction: What Is a Makerspace?


Makerspace Journal


Design Your Own Makerspace


Chapter 1: Exciting Engineering


Build a Bridge


Look Out for Snow


Super Strong Newspaper


Chapter 2: Terrific Technology


Create a Binary Code Bracelet


Design a Speedy Car


Chapter 3: Making Music


Making Music with Water


Design a Drum


Create a Completely New Musical Instrument


Make a Sound Amplifier


Chapter 4: Amazing Art


Make a Tropical Bird Mask


Design a Magic Wand


Create a Suncatcher


Make a Mobile


Create Your Own Stuffed Animal


Chapter 5: Super-Cool Science


Design a Boat That Floats


Fruit That Floats


Gross Goop!


Make a Parachute


Egg Drop Challenge


Chapter 6: Great Games


Make a New-But-Old Game


Build a Game Timer


Create a New Outdoor Ball Game


Glossary Game


Glossary * Metric Conversions * Resources * Essential Questions * Index

Erscheinungsdatum
Illustrationen Matt Aucoin
Verlagsort VT
Sprache englisch
Maße 204 x 254 mm
Themenwelt Kinder- / Jugendbuch Sachbücher Naturwissenschaft / Technik
Schulbuch / Wörterbuch
ISBN-10 1-61930-566-6 / 1619305666
ISBN-13 978-1-61930-566-3 / 9781619305663
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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