Gamification-Based E-Learning Strategies for Computer Programming Education
Seiten
2016
Information Science Reference (Verlag)
978-1-5225-1034-5 (ISBN)
Information Science Reference (Verlag)
978-1-5225-1034-5 (ISBN)
Evaluates the different approaches and issues faced in integrating games into computer education settings. This book features emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses.
Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum.
Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.
Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum.
Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.
Ricardo Alexandre Peixoto de Queiros, Polytechnic Institute of Porto, Portugal. Mário Teixeira Pinto, Polytechnic Institute of Porto, Portugal.
| Erscheinungsdatum | 03.12.2016 |
|---|---|
| Reihe/Serie | Advances in Game-Based Learning |
| Verlagsort | Hershey |
| Sprache | englisch |
| Maße | 152 x 229 mm |
| Gewicht | 1223 g |
| Themenwelt | Schulbuch / Wörterbuch ► Unterrichtsvorbereitung ► Unterrichts-Handreichungen |
| Mathematik / Informatik ► Informatik | |
| Sozialwissenschaften ► Pädagogik | |
| ISBN-10 | 1-5225-1034-6 / 1522510346 |
| ISBN-13 | 978-1-5225-1034-5 / 9781522510345 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
| Haben Sie eine Frage zum Produkt? |
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