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Gamification-Based E-Learning Strategies for Computer Programming Education -

Gamification-Based E-Learning Strategies for Computer Programming Education

Buch | Hardcover
296 Seiten
2016
Information Science Reference (Verlag)
978-1-5225-1034-5 (ISBN)
CHF 235,00 inkl. MwSt
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Evaluates the different approaches and issues faced in integrating games into computer education settings. This book features emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses.
Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum.

Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

Ricardo Alexandre Peixoto de Queiros, Polytechnic Institute of Porto, Portugal. Mário Teixeira Pinto, Polytechnic Institute of Porto, Portugal.

Erscheinungsdatum
Reihe/Serie Advances in Game-Based Learning
Verlagsort Hershey
Sprache englisch
Maße 152 x 229 mm
Gewicht 1223 g
Themenwelt Schulbuch / Wörterbuch Unterrichtsvorbereitung Unterrichts-Handreichungen
Mathematik / Informatik Informatik
Sozialwissenschaften Pädagogik
ISBN-10 1-5225-1034-6 / 1522510346
ISBN-13 978-1-5225-1034-5 / 9781522510345
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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