Transactions on Edutainment XI
Seiten
2015
|
1st ed. 2015
Springer Berlin (Verlag)
978-3-662-48246-9 (ISBN)
Springer Berlin (Verlag)
978-3-662-48246-9 (ISBN)
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.
| Erscheint lt. Verlag | 23.9.2015 |
|---|---|
| Reihe/Serie | Lecture Notes in Computer Science | Transactions on Edutainment |
| Zusatzinfo | XIII, 266 p. 154 illus. |
| Verlagsort | Berlin |
| Sprache | englisch |
| Maße | 155 x 235 mm |
| Themenwelt | Schulbuch / Wörterbuch ► Unterrichtsvorbereitung ► Unterrichts-Handreichungen |
| Mathematik / Informatik ► Informatik | |
| Schlagworte | 3D modeling • Algorithm analysis and problem complexity • Animation • augmented reality technology • Biofeedback • Cloud Computing • collaborative learning environments • Computers and education • Computer Science • computer vision • datamine • educational game • E-Learning • feature extraction • Genetic Algorithm • Geometry Processing • image processing and computer vision • Mathematical Morphology • Parallel Computing • pattern recognition • personal computing • Segmentation • texture synthesis • user interfaces and human computer interaction • various generation model • video material |
| ISBN-10 | 3-662-48246-0 / 3662482460 |
| ISBN-13 | 978-3-662-48246-9 / 9783662482469 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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