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E-Learning, E-Education, and Online Training -

E-Learning, E-Education, and Online Training

First International Conference, eLEOT 2014, Bethesda, MD, USA, September 18-20, 2014, Revised Selected Papers
Buch | Softcover
XII, 177 Seiten
2014
Springer International Publishing (Verlag)
978-3-319-13292-1 (ISBN)
CHF 71,90 inkl. MwSt
This book constitutes the thoroughly refereed post-conference proceedings of the First International Conference on E-Learning, E-Education, and Online Training (eLEOT 2014) held in Bethesda, MD, USA, in September 2014. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions and focus topics such as web based tools, augmented reality, mobile learning, teaching frameworks and platforms, virtual learning environments.

Scripted Animation towards Scalable Content Creation for eLearning-a Quality Analysis.- E-Learning Repository System for Sharing Learning Resources Among Saudi Universities.- Lecturers' Attitude to Social Network Media: Implication for Accessibility and Usability Need in Open and Distance Education.- Introducing Online Learning in a small organization. The Case of the Diplomatic Institute of the Italian Ministry of Foreign Affairs.- Building a Mobile Collaborative Learning Environment for the Identification and Classification of Real World Objects.- The PoSE Project: an innovative approach to promote healthy postures in schoolchildren..- Experiential and Transformative Learning in an Informal Online Learning Environment: An Approach to Initiate Sustainable Changes.- Legal risk management: a best practice for e-Learning legal issues.- From Planning to Launching MOOCs: Guidelines and Tips from Georgetown.- Computer Animation for Learning Building Construction Management: A Comparative Study of First Person versus Third Person View.- A Qualitative Exploration of the EU Digital Competence (DIGCOMP) framework: a case study within Healthcare Education.- An innovative educational format based on a mixed reality environment: a case study and benefit evaluation.- Virtual, Immersive, Translational, Applied Learning: The VITAL Project.- Guess the Score, fostering collective intelligence in the class.

Erscheint lt. Verlag 12.12.2014
Reihe/Serie Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Zusatzinfo XII, 177 p. 38 illus.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Gewicht 302 g
Themenwelt Schulbuch / Wörterbuch Unterrichtsvorbereitung Unterrichts-Handreichungen
Mathematik / Informatik Informatik Grafik / Design
Informatik Software Entwicklung User Interfaces (HCI)
Mathematik / Informatik Informatik Theorie / Studium
Schlagworte Applications • Applied Computing • collaborative computing • Collaborative Learning • Computer Science • conference proceedings • Distance Learning • Education • E-Learning • HCI • human-centered computing • Informatics • Interactive Learning Environments • Moocs • Online learning environments • Research
ISBN-10 3-319-13292-X / 331913292X
ISBN-13 978-3-319-13292-1 / 9783319132921
Zustand Neuware
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