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Teach Your Kids to Code - Bryson Payne

Teach Your Kids to Code

(Autor)

Buch | Softcover
336 Seiten
2015
No Starch Press,US (Verlag)
978-1-59327-614-0 (ISBN)
CHF 38,90 inkl. MwSt
Teach Your Kids to Code is a parent and teacher's guide to teaching basic programming and problem-solving skills.
Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: Explore geometry by drawing colorful shapes with Turtle graphics Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls Create fun, playable games like War, Yahtzee, and Pong Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids you can all learn something!

Bryson Payne is the Department Head of Computer Science at the University of North Georgia. He has taught computer science at the university level for over 15 years, and he previously taught middle-school math and programming.

Introduction: What Is Coding and Why Is It Good for Your Kids?
Chapter 1: Python Basics: Get to Know Your Environment
Chapter 2: Turtle Graphics: Drawing with Python
Chapter 3: Numbers and Variables: Python Does the Math
Chapter 4: Loops Are Fun (You Can Say That Again)
Chapter 5: Conditions (What If?)
Chapter 6: Random Fun and Games: Go Ahead, Take a Chance!
Chapter 7: Functions: There’s a Name for That
Chapter 8: Timers and Animation: What Would Disney Do?
Chapter 9: User Interaction: Get into the Game
Chapter 10: Game Programming: Coding for Fun
Appendix A: Python Setup for Windows, Mac, and Linux
Appendix B: Pygame Setup for Windows, Mac, and Linux
Appendix C: Building Your Own Modules
Glossary
Index

Verlagsort San Francisco
Sprache englisch
Maße 178 x 234 mm
Themenwelt Schulbuch / Wörterbuch
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Mathematik / Informatik Informatik Theorie / Studium
Mathematik / Informatik Informatik Web / Internet
Sozialwissenschaften Pädagogik
ISBN-10 1-59327-614-1 / 1593276141
ISBN-13 978-1-59327-614-0 / 9781593276140
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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