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Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications

6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 7-9, 2011, Proceedings
Buch | Softcover
XXIV, 560 Seiten
2011
Springer Berlin (Verlag)
978-3-642-23455-2 (ISBN)
CHF 74,85 inkl. MwSt

This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011.

The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.

Erscheint lt. Verlag 19.8.2011
Reihe/Serie Information Systems and Applications, incl. Internet/Web, and HCI
Lecture Notes in Computer Science
Zusatzinfo XXIV, 560 p. 256 illus., 197 illus. in color.
Verlagsort Berlin
Sprache englisch
Maße 155 x 235 mm
Gewicht 872 g
Themenwelt Schulbuch / Wörterbuch Unterrichtsvorbereitung Unterrichts-Handreichungen
Mathematik / Informatik Informatik
Schlagworte Animation techniques • Collaborative Learning • Digital Classroom • Game-based Learning • Interactive Learning • virtual characters • VR-based education
ISBN-10 3-642-23455-0 / 3642234550
ISBN-13 978-3-642-23455-2 / 9783642234552
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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