Entertainment for Education. Digital Techniques and Systems
Springer Berlin (Verlag)
978-3-642-14532-2 (ISBN)
E-Learning Tools and Platforms.- Effect of Multimedia Annotation System on Improving English Writing and Speaking Performance.- Smap: To Generate the Personalized Learning Paths for Different Learning Style Learners.- Computer-Supported Collaborative Conceptual Change.- Optimization Technique for Commercial Mobile MMORPG.- Design and Implementation of TCP/IP Protocol Learning Tool.- A Framework for Creating, Training, and Testing Self-Organizing Maps for Recognizing Learning Styles.- Simulating Dynamic Evolvement of Collective Learning Behaviors Based on Voronoi Diagram.- SPICEreading: A Three-in-One Share Platform in Cooperative English Reading.- The Design and Implementation of Middle School Physics Optical Simulation Experiment Platform.- Research on the Establishment of Structural E-Learning Resources.- Research on Virtual Experiment Intelligent Tutoring System Based on Multi-agent.- A Model-Driven Architecture Approach for Developing E-Learning Platform.- E-Learning System for Education.- Knowledge Preference Based Learning Community Construction and Service Support.- Developing an Online History Educational System to Present the Progression of Spatial Regions.- A Bibliometric Study of E-Learning Literature on SSCI Database.- Pedagogical Strategy Model in Adaptive Learning System Focusing on Learning Styles.- Transferring Design Knowledge: Challenges and Opportunities.- The Content Balancing Method for Item Selection in CAT.- The Formative Evaluation's Impact on Online Learning.- Psychological Perspectives on Social Behaviors of Chinese MMORPG Players.- Research on the Adaptive Strategy of Adaptive Learning System.- Research on an Educational Software Defect Prediction Model Based on SVM.- Webgame Based Collaborative Learning Design: A Case Study.- E-LearningEnvironments and Applications.- Design of a Medical Simulator Hard- and Software Architecture.- Design and Implementation of Semantic Matching Based Automatic Scoring System for C Programming Language.- An Analysis Framework of Activity Context in e-Learning Environments.- Distributed Cognition and Ecological Field of Learning in Network Games.- A Multimodal Virtual Anatomy E-Learning Tool for Medical Education.- To Construct the Architecture of Digital Learning Port for Free Normal Students and Analyze the Impact on Teacher Education.- Node Localization for Distributed Simulation Based on Logical Node Group in Simulation Grid.- Using Graph Edit Distance to Diagnose Student's Science Process Skill in Physics.- Intelligent Assessment in Math Education for Complete Induction Problems.- Research on the Method of Recomposing Learning Objects and Tools in Adaptive Learning Platform.- A Study of Formative Assessment Index System for Educational Technology Competence Based on AHP.- Research of Automatic Assessment System of Virtual Experiment in Middle School Biology Based on the Virtual Simulation Technology.- Resource Organization and Management of the Platform for Supporting Teacher Education Innovation Based on IPv6.- Game Techniques for Edutainment.- A Glissade on the Learning Curve: Multi-adaptive Immersive Educational Games.- Experimental Development of Competitive Digital Educational Games on Multi-touch Screen for Young Children.- Strategy Research about Exploiting the Attention Resource of Learners in Educational Games.- Planning Serious Games: Adapting Approaches for Development.- UML Modeling for Software System of Edu-Game.- A Common Software Architecture for Educational Games.- O3D-Based Game Learning Environments for Cultural Heritage Online Education.-Simulator and Robot-Based Game for Learning Automata Theory.- Personalized, Adaptive Digital Educational Games Using Narrative Game-Based Learning Objects.- Multimedia Techniques for Edutainment.- Virtual Classrooms Supporting a Two-Way Synchronized Video and Audio Interaction.- Optimal Bi-directional Seam Carving for Content-Aware Image Resizing.- Real-Time Hand Gesture Recognition Based on Vision.- A Vertical
| Erscheint lt. Verlag | 30.7.2010 |
|---|---|
| Reihe/Serie | Information Systems and Applications, incl. Internet/Web, and HCI | Lecture Notes in Computer Science |
| Zusatzinfo | XVI, 635 p. 310 illus. |
| Verlagsort | Berlin |
| Sprache | englisch |
| Themenwelt | Schulbuch / Wörterbuch ► Unterrichtsvorbereitung ► Unterrichts-Handreichungen |
| Mathematik / Informatik ► Informatik | |
| Schlagworte | algorithms • augmented reality • Collaborative Learning • educational entertainment • E-Learning • gender aspects • Learning Object • Modeling • Search Engine • Serious Games • ubiquitous computing • Virtual Classroom • Virtual Reality • wearable computing • Web |
| ISBN-10 | 3-642-14532-9 / 3642145329 |
| ISBN-13 | 978-3-642-14532-2 / 9783642145322 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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