Intelligent Tutoring Systems
Springer Berlin (Verlag)
978-3-642-13387-9 (ISBN)
Invited Talks.- Can Research-Based Technology Change School-Based Learning? Perspectives from Singapore.- Modeling Emotion and Its Expression.- Active Learning in Technology-Enhanced Environments: On Sensible and Less Sensible Conceptions of "Active" and Their Instructional Consequences.- Riding the Third Wave.- Social and Caring Tutors.- Educational Data Mining 1.- Predicting Correctness of Problem Solving in ITS with a Temporal Collaborative Filtering Approach.- Detecting the Moment of Learning.- Comparing Knowledge Tracing and Performance Factor Analysis by Using Multiple Model Fitting Procedures.- Natural Language Interaction 1.- Automatic Question Generation for Literature Review Writing Support.- Characterizing the Effectiveness of Tutorial Dialogue with Hidden Markov Models.- Exploiting Predictable Response Training to Improve Automatic Recognition of Children's Spoken Responses.- ITS in Ill-Defined Domains.- Leveraging a Domain Ontology to Increase the Quality of Feedback in an Intelligent Tutoring System.- Modeling Long Term Learning of Generic Skills.- Eliciting Informative Feedback in Peer Review: Importance of Problem-Specific Scaffolding.- Inquiry Learning.- Layered Development and Evaluation for Intelligent Support in Exploratory Environments: The Case of Microworlds.- The Invention Lab: Using a Hybrid of Model Tracing and Constraint-Based Modeling to Offer Intelligent Support in Inquiry Environments.- Discovering and Recognizing Student Interaction Patterns in Exploratory Learning Environments.- Collaborative and Group Learning 1.- Lesson Study Communities on Web to Support Teacher Collaboration for Professional Development.- Using Problem-Solving Context to Assess Help Quality in Computer-Mediated Peer Tutoring.- Socially Capable ConversationalTutors Can Be Effective in Collaborative Learning Situations.- Intelligent Games 1.- Facial Expressions and Politeness Effect in Foreign Language Training System.- Intercultural Negotiation with Virtual Humans: The Effect of Social Goals on Gameplay and Learning.- Gaming the System.- An Analysis of Gaming Behaviors in an Intelligent Tutoring System.- The Fine-Grained Impact of Gaming (?) on Learning.- Squeezing Out Gaming Behavior in a Dialog-Based ITS.- Pedagogical Strategies 1.- Analogies, Explanations, and Practice: Examining How Task Types Affect Second Language Grammar Learning.- Do Micro-Level Tutorial Decisions Matter: Applying Reinforcement Learning to Induce Pedagogical Tutorial Tactics.- Examining the Role of Gestures in Expert Tutoring.- Affect 1.- A Time for Emoting: When Affect-Sensitivity Is and Isn't Effective at Promoting Deep Learning.- The Affective and Learning Profiles of Students Using an Intelligent Tutoring System for Algebra.- The Impact of System Feedback on Learners' Affective and Physiological States.- Games and Augmented Reality.- Investigating the Relationship between Presence and Learning in a Serious Game.- Developing Empirically Based Student Personality Profiles for Affective Feedback Models.- Evaluating the Usability of an Augmented Reality Based Educational Application.- Pedagogical Agents, Learning Companions, and Teachable Agents.- What Do Children Favor as Embodied Pedagogical Agents?.- Learning by Teaching SimStudent: Technical Accomplishments and an Initial Use with Students.- The Effect of Motivational Learning Companions on Low Achieving Students and Students with Disabilities.- Intelligent Tutoring and Scaffolding 1.- Use of a Medical ITS Improves Reporting Performance among Community Pathologists.- Hints: Is It Better toGive or Wait to Be Asked?.- Error-Flagging Support for Testing and Its Effect on Adaptation.- Metacognition.- Emotions and Motivation on Performance during Multimedia Learning: How Do I Feel and Why Do I Care?.- Metacognition and Learning in Spoken Dialogue Computer Tutoring.- A Self-regulator for Navigational Learning in Hyperspace.- Pedagogical Strategies 2.- How Adaptive Is an Expert Human Tutor?.- Blocked ver
| Erscheint lt. Verlag | 1.6.2010 |
|---|---|
| Reihe/Serie | Lecture Notes in Computer Science | Programming and Software Engineering |
| Zusatzinfo | XXX, 437 p. 97 illus. |
| Verlagsort | Berlin |
| Sprache | englisch |
| Themenwelt | Schulbuch / Wörterbuch ► Unterrichtsvorbereitung ► Unterrichts-Handreichungen |
| Mathematik / Informatik ► Informatik | |
| Schlagworte | adaptive mobile learning • Adaptive Systems • Affective computing • affect recognition • Agents • Assessment • augmented reality • authoring tools • Cognition • Collaborative Learning • Communities of Practice • computer assisted learning • Data Mining • Design Patterns • Distance Learning • educational data mining • Educational technology • E-Learning • Emotional Intelligence • Folksonomies • group learning • Human-Computer interaction • human tutoring • Hypermedia • Informal learning • Information Retrieval • inquiry learning • intelligent authoring system • intelligent games • intelligent scaffolding • Intelligent Tutoring Systems • Interface Agents • Interoperability • Knowledge Processing • Knowledge Representation • learning • Learning Algorithms • Lifelong Learning • machine learning • Metacognition • Multi-Agent Learning • multistrategy learning • NLP • object-oriented programming • Online Learning • Ontologies • Organizational Learning • reflective learning • Scaffolding • semantic web • simulation-based learning • Social Networks • Social Web • Student Modeling • Teaching Strategies • tutorial dialogue systems • ubiquitous learning • User Interfaces • User Modeling • virtual teachers • Web 2.0 • Web Based Learning • workplace learning |
| ISBN-10 | 3-642-13387-8 / 3642133878 |
| ISBN-13 | 978-3-642-13387-9 / 9783642133879 |
| Zustand | Neuware |
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