The Hardest Video Games Ever Made
Seiten
2026
Pen & Sword Books Ltd (Verlag)
978-1-0361-3124-1 (ISBN)
Pen & Sword Books Ltd (Verlag)
978-1-0361-3124-1 (ISBN)
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There has never been a definitive answer to what the hardest video game of all time is, until now, that is. Experience a thorough and encompassing journey of challenge in gaming from the genre's infancy in the arcades, the burgeoning home console and computing scene, and through to today's current releases. Spanning four decades, from the early 1980s to the 2020s, get ready for all the history behind tough games, analysis of what makes them so renowned, and learn how to defeat them once and for all.
Featuring high-quality original imagery, primary reporting, and exclusive interviews, the Hardest Video Games Ever Made is far more than just a recounting of distinct games of the past. You'll read up on why these design decisions were made straight from the source, whether they were games that originated in the arcades (designed to take as much money as possible), or were trying to be rented from the video store as often as you could afford them. You'll get to see how the ethos of game design has evolved with modern sensibilities as console and computer gaming became more sophisticated and the industry became bigger than ever.
It challenges the idea of video game difficulty, the infamous status around some older games, and reevaluates newer releases with the hindsight of everything that came before to deliver a verdict and settle the debate once and for all. Are you ready to get started?
Featuring high-quality original imagery, primary reporting, and exclusive interviews, the Hardest Video Games Ever Made is far more than just a recounting of distinct games of the past. You'll read up on why these design decisions were made straight from the source, whether they were games that originated in the arcades (designed to take as much money as possible), or were trying to be rented from the video store as often as you could afford them. You'll get to see how the ethos of game design has evolved with modern sensibilities as console and computer gaming became more sophisticated and the industry became bigger than ever.
It challenges the idea of video game difficulty, the infamous status around some older games, and reevaluates newer releases with the hindsight of everything that came before to deliver a verdict and settle the debate once and for all. Are you ready to get started?
Aleksha McLoughlin is an experienced gaming and technology journalist who has been playing video games for over twenty years, first starting with the original Sony PlayStation. She's held senior positions at top gaming and technology publications such as TechRadar, GamesRadar, VideoGamer, Dexerto, Techopedia, and more. Her work has also been featured in PC Gamer, Play Magazine, Esports Insider, Trusted Reviews, ReadWrite, Club386, Android Central, and The Metro's Game Central.
| Erscheint lt. Verlag | 30.4.2026 |
|---|---|
| Zusatzinfo | 80 colour illustrations |
| Verlagsort | Barnsley |
| Sprache | englisch |
| Maße | 172 x 246 mm |
| Themenwelt | Sachbuch/Ratgeber ► Freizeit / Hobby ► Fotografieren / Filmen |
| ISBN-10 | 1-0361-3124-6 / 1036131246 |
| ISBN-13 | 978-1-0361-3124-1 / 9781036131241 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
| Haben Sie eine Frage zum Produkt? |
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