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Texas Hold'em For Dummies - Mark Harlan

Texas Hold'em For Dummies

(Autor)

Buch | Softcover
288 Seiten
2006
For Dummies (Verlag)
978-0-470-04604-3 (ISBN)
CHF 29,90 inkl. MwSt
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Texas Holda em has never been more popular----;television shows such as ESPNa s World Series of Poker, Bravo and NBCa s Celebrity Poker Showdown, and the Travel Channela s World Poker Tour draw huge audiences, and an estimated 1. 88 million people play online poker every month.
Want to play — and win — poker's hottest game?

Turn on the TV, drop by a newsstand, or just browse the checkout your local supermarket and you'll see firsthand that Texas Hold 'Em is the poker game everyone's playing. It's a game that's deceptively simple, yet within its easy framework you’ll find truth and trickery, boredom and fear, skill and misfortune—in other words, all the things that make life fun and worth living! Texas Hold'em For Dummies introduces you to the fundamental concepts and strategies of this wildly popular game. It covers the rules for playing and betting, odds, etiquette, Hold'em lingo, and offers sound advice to avoid mistakes. This handy reference guide gives new and even seasoned players winning strategies and tactics not just for playing the game, but for winning. You'll learn:



Rules and strategies for limit, no-limit, tournament, and online play
How to "play" the other players
The importance of your bankroll—recommended sizes and more
Hands you should and should not play
How to camouflage your play and dodge traps
When, who, and how to bluff
How to maximize your win with check-raising and trapping
The different approaches for playing in private games, casinos, card rooms, tournaments, and on the Internet
How to use mathematics to your advantage

Texas Hold 'Em is  a game of both skill and chance. But it's a game that can be beaten, and whether you want to make money, sharpen your game, or just have a good time, Texas Hold 'Em for Dummies will give you the winning edge.

Mark “The Red” Harlan was born in Rawlins, Wyoming, and has lived exactly the life you’d expect as a result. Armed with a degree in Applied Mathematics (from a university he loathes so much that he refuses to even utter the name), he fell headlong into a 20-year stint in the Silicon Valley’s computer industry. Red’s professional experience includes human-interface work at Apple Computer, development of the bidding schema used by eBay, overseeing application development at Danger (makers of the T-Mobile Sidekick), as well as co-founding CyberArts Licensing (suppliers of the poker software seen on the MANSION and GamesGrid sites). At the tender age of 8, he won a pinewood derby competition in the Cub Scouts, giving him his first heavy swig of victory that would forever warp his oh-so-soft-and-pliable mind. Under the influence of this experience, he started playing poker that same year (“might as well win money if you’re going to win”) and became good enough by 2005 to be a net money winner in that year’s World Series of Poker. Red is a member of the American Society of Journalists and Authors and has an extensive writing background ranging from penning InfoWorld’s Notes from the Fringe during the heyday of the Internet, to being lead author of the book he thinks everyone should own (his mom does): Winning at Internet Poker For Dummies (Wiley). Red maintains a Web site of poker articles at www.redsdeal.com and welcomes non-spam e-mail at RedsDeal+HEFD@gmail.com (be sure to include the +).

Introduction 1

About This Book 1

Conventions Used in This Book 2

What You’re Not to Read 2

Foolish Assumptions 3

How This Book Is Organized 3

Part I: Everything’s Bigger in Texas:Welcome to Texas Hold’em! 3

Part II: Texas Hold’em: Play by Play 3

Part III: Movin’ On to Higher Stakes: Advanced Strategies of Hold’em 4

Part IV: Casinos, Card Rooms, and the Internet: Places to Play Hold’em 4

Part V: The Part of Tens 4

Glossary 4

Icons Used in This Book 5

Where to Go from Here 5

Part I: Everything’s Bigger in Texas: Welcome to Texas Hold’em! 7

Chapter 1: A Bird’s-Eye View of Texas Hold’em 9

Considering Why You Want to Play 10

Working with Game Dynamics 11

The importance of position 11

Playing move by move 11

Moving Up a Notch 14

Gleaning your opponents 14

Playing the roles 14

Figuring in math 16

Places You Can Play 16

Home games 16

Casinos and poker rooms 17

Online 17

Chapter 2: Ranking and Reading a Hand 19

Hand Rankings 19

High card only — no pairs 21

One pair 21

Two pair 21

Three-of-a-kind 21

Straight 21

Flush 22

Full house 22

Four-of-a-kind 22

Straight flush 22

Royal flush 22

Reading a Hand 23

Straightforward hands 23

Subtle hands 24

Counterfeiting 25

Paying a Hand 27

The winner 27

Tie hands 29

Chapter 3: Just Tell Me How to Play: Texas Hold’em Basics 31

The Order of Play 31

The Dealer Button 32

Dealing the Cards 33

The hole cards 33

The flop 34

The turn 34

The river 35

The showdown 35

Posting Blinds 37

Betting 39

Spread-Limit Hold’em 39

Limit Hold’em 40

Pot-Limit Hold’em 41

No-Limit Hold’em 41

The Importance of Your Bankroll 42

Recommended bankroll sizes 43

Moving up and moving down in limits 44

Poker Etiquette 46

Handling your cards 46

Handling your chips 47

Playing in turn 48

Tipping the dealer 48

Keeping an eye on the game 48

Watching your manners 49

Part II: Texas Hold’em: Play by Play 51

Chapter 4: Beginning with Two 53

The Importance of Position 53

Early position 54

Middle position 55

Late position 56

The Hands You Should Play, by Relative Position at a Table 56

Considering the Players in a Hand 59

Keeping track of the number of players 59

Watching the types of players 60

Hands You Should and Should Not Play 61

Probable winners 62

Quite possible losers 62

Borderline hands 63

Using “Fold or Raise” to Make a Call 64

Chapter 5: Flopping ’Til You’re Dropping 65

Fitting or Folding 65

Great flops 66

Good flops 66

Very borderline flops 67

Downright dangerous flops 67

Just plain bad flops 68

Betting the Flop 69

Sizing up the table for a bet 69

Making the bet 70

Calling a Bet 71

Raising the Dough 73

Check-Raising 73

Getting a Free Card 75

The free card setup 75

Defending against a free card 76

Chapter 6: Taking Your Turn 77

Watching a Hand Fill Out 77

To check-raise or bet: That is the question 78

Made flushes: The notable exception 78

Watching for “hidden” improvements 80

Keeping Track of the Action 81

Determining a hit 82

Comprehending the miss 83

Chapter 7: Dipping in the River 85

Final Betting 85

All-checking, no dancing 85

Walking through the firestorm 86

Betting in moderation 88

Deciding if you’re being bluffed 88

Showing a Hand or Not? 89

Watching for Mistakes 92

Part III: Movin’ On to Higher Stakes:Advanced Strategies of Hold’em 95

Chapter 8: Playing the Players 97

Classifying Players 97

Aggressive versus passive players 98

Deciding tight versus loose 99

Combining your evaluations 100

Looking for Tells 102

Watching the right place at the right time 102

Who’s acting and who isn’t? 103

Watching other people’s hands 103

Listening to what people say 105

Involuntary reactions 106

Failing all else 107

Zeroing In on Specifics 108

Figuring out the table in order 108

Looking at individuals 109

Chapter 9: Bluffing: When Everything Isn’t What It Appears to Be 111

Bluffing Basics 111

Your turn not to tell 112

Don’t bluff people worse than you 112

Making your bluff count 114

When to Bluff 114

Bluffing based on your image of “predictability” 114

Looking at your hand from the outside 115

Bluffing in the right game 116

Who to Bluff 118

Preying on weak personalities 118

Taking advantage of other situations 119

The Semi-Bluff 120

When to semi-bluff 120

Why semi-bluff? 121

Getting Caught — Now What? 121

Chapter 10: Maximizing Your Win: Check-Raising and Trapping 123

Check-Raising 123

Bluffing on a check-raise 123

Playing a good hand on a check-raise 124

Considering a check-raise 125

Check-raising round by round 125

Trapping through Slow Play 126

Timing a slow play 126

The Theory of Two and slow playing 127

The act of slow-playing 128

Maximizing Your Returns 129

Deciding when to sit back 129

Rafting the river: Check or bet? 129

Chapter 11: Camouflaging Your Play and Dodging Traps 131

Setting Expectations throughout a Game 131

Setting a style 132

Changing your style 134

Avoiding Pitfalls 134

When aggressive players merely call 135

Raising and reraising after rounds of checking in Limit 136

Judging when you’re dominated 136

Chapter 12: Considering Mathematics 139

Delving Fact from Fiction in Math and Poker 139

Close enough is good enough 140

Understanding players is better than understanding numbers 141

Taking a Shortcut with Math 142

Counting your “outs” 142

Calculating your pot odds 144

Taking a Shortcut with Math 145

Combining outs and pot odds 145

Using quick math tricks 145

Considering implied odds 146

Flipping a coin 147

Using Math to Your Advantage 150

Memorizing a little goes a long way 151

Calculating deeper 152

Chapter 13: Advancing Your Knowledge 155

Playing with Game Theory 156

What game theory means 156

Understanding how to use it 156

Cashing In on Equity Theory 158

Cross-breeding the animal of psychology with the beast of mathematics 158

Going back to square one 163

Part IV: Casinos, Card Rooms, and the Internet: Places to Play Hold’em 165

Chapter 14: There’s No Place Like Home: Playing in Private Games 167

Determining the Level and Type of Play 167

Identifying stakes and games 168

Playing with friends 168

Meeting strangers 170

What You Should Give 171

Skimming the pot 171

Bringing on the refreshments 172

What You Can Get 172

Enjoying the situation 172

Watching the action 173

Looking for the unusual 173

Chapter 15: Opting for the Internet: Online Games 177

Choosing a Site 177

Picking a site 178

Transferring money 179

Exploring the bonuses 180

Watching Your Back 182

Being wary of robots 182

Spotting collusion 183

Chapter 16: Harrah’s, Here I Come: Playing in Card Rooms 185

Playing in a Professional Card Room 185

Introducing the staff 185

Getting started 188

Exploring your possibilities 189

Avoiding Common Mistakes 191

Betting properly 191

Playing in turn 192

Raising properly 192

Minding your own money 192

Playing only your hand 193

Trying to Score a Jackpot 193

High-hand jackpots 193

Specific-hand jackpots 194

Bad-beat jackpots 194

Qualifying for jackpots 195

Chapter 17: Competing in Tournaments 197

Coming to Grips with the Differences 197

Tourney basics 198

Rebuying and adding on 201

Prize structures 204

Understanding Your Chip Position 205

Your position at your table 205

Your position in the tourney as a whole 206

Playing Your Way Through 206

Shifting tables 206

Maneuvering relative to the herd 207

Seating adjustments 210

Bursting the bubble 210

Adjusting Your Play for Prizes 211

Keeping your eyes on the prize 211

Splitting the prize money 211

Part V: The Part of Tens 215

Chapter 18: Ten Differences between Online and Real-World Play 217

Not Telling in Live Action 217

Adjusting to Speed 218

Understanding Position 218

Taking Up Space 219

Getting at Your Cash 219

Becoming “Serious” in the Real World 220

Adding Up Online Mathematics 220

Tipping the Dealer 220

Changing Your Venue 221

Keeping Track of Your Online Cash 221

Chapter 19: Ten (Or So) Common Mistakes 223

Playing Too Many Starting Hands 223

Playing Tired 224

Playing Too Low or Too High of a Limit 224

Coin-Flipping Too Often in Tournaments 224

Ignoring What You Know about

Players at Your Table 225

Becoming Impatient 225

Staying Too Long in a Tough Game 226

Letting Your Emotions Get the Best of You 226

Treating Your Internet Money Like It’s Fake 227

Chapter 20: Ten Ways to Improve Your Home Game 229

Upgrading Your Deck 229

Chipping Up 230

Chowing Down 230

Lighting Up 230

Venting It All 231

Trashing the Place 231

Wiping Out the Badness 231

Standardizing Chairs 231

Getting Tabled 232

Renting Your Game 232

Chapter 21: Ten Bad Beats 235

Red versus Spudnut 235

Woman Beaten by Madness 236

Hellmuth Yanks His Hair Out 236

Nuts about Flushes 236

Moneymaker 237

Moneymaker, Part Deux 237

When Wheels Go Flat 238

No-Limit Means No-Money 238

Mr. Aggressive versus Johnny Conservative 238

Not All Beats Are Bad 239

Chapter 22: Ten Things You Can Do to Improve Your Hold’em Game 241

Studying Your Way Up 241

Showing Off Your Game 242

Keeping Track of Your Bankroll 242

Exercising 242

Digging into the Math 243

Reading Poker Web Sites 243

Scoring a Free Magazine 244

Throwing in the Towel 244

Varying Your Opponents 245

Playing Other Games 245

Glossary 247

Index 255 

Erscheint lt. Verlag 29.9.2006
Sprache englisch
Maße 155 x 231 mm
Gewicht 318 g
Einbandart Paperback
Themenwelt Sachbuch/Ratgeber Freizeit / Hobby Spielen / Raten
ISBN-10 0-470-04604-X / 047004604X
ISBN-13 978-0-470-04604-3 / 9780470046043
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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