Python. An Introduction to Programming
Seiten
2021
|
2nd Revised edition
Mercury Learning & Information (Verlag)
978-1-68392-624-5 (ISBN)
Mercury Learning & Information (Verlag)
978-1-68392-624-5 (ISBN)
Offers an introduction to programming concepts that uses Python 3 as the target language. The book follows a practical just in time presentation - material is given to the student when it is needed. Many examples are based on games because Python has become the language of choice for basic game development.
Learn programming concepts using Python 3 as the target language. As Python is the language of choice for basic game development, this book is also perfect for beginning game designers. Covering basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc, the accompanying companion files also provide source code, solved programming exercises, projects, game demos and figures from the text.
Learn programming concepts using Python 3 as the target language. As Python is the language of choice for basic game development, this book is also perfect for beginning game designers. Covering basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc, the accompanying companion files also provide source code, solved programming exercises, projects, game demos and figures from the text.
Parker James R. : James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).
0: Modern Computers
1: Computers and Programming
2: Repetition
3: Sequences
4: Functions
5: Files
6: Classes
7: Graphics
8: Manipulating Data
9: Multimedia
10: Basic Algorithms
11: Programming for the Sciences
12: How to Write Good Programs
13: Communicating with the Outside World
14: Parsing
15: Communicating Using Graphics
Index
| Erscheinungsdatum | 06.04.2021 |
|---|---|
| Sprache | englisch |
| Gewicht | 1275 g |
| Themenwelt | Sachbuch/Ratgeber ► Freizeit / Hobby ► Spielen / Raten |
| Mathematik / Informatik ► Informatik | |
| ISBN-10 | 1-68392-624-2 / 1683926242 |
| ISBN-13 | 978-1-68392-624-5 / 9781683926245 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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