Research Handbook on Interactive Entertainment Law
Seiten
2026
Edward Elgar Publishing Ltd (Verlag)
978-1-80088-354-3 (ISBN)
Edward Elgar Publishing Ltd (Verlag)
978-1-80088-354-3 (ISBN)
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In this innovative Research Handbook, expert contributors provide insights into the legal and regulatory challenges shaping digital games and interactive entertainment. Organized around the themes of gameplay, community, and commerce, the volume explores the complex legal landscape surrounding games as creative works, digital environments, and dynamic commercial ecosystems.
Covering a broad range of aspects from copyright and patents to human rights and environmental regulation, this Research Handbook presents an interdisciplinary perspective on the future of interactive entertainment. It sheds light on cutting-edge topics in the field such as the use of artificial intelligence in game development, gaming in the Metaverse, modding, and virtual economies. Contributing authors assess legal frameworks from a variety of jurisdictions, with a focus on regional differences in intellectual property and platform regulation. Chapters showcase tools for navigating this complex and rapidly evolving legal landscape, clarifying how law affects game design and underlining the protection of creative and commercial assets.
Academics and students in intellectual property law and information and media law will greatly benefit from this Research Handbook’s exploration of emerging issues. Featuring practical insights, it is also an invaluable resource for legal practitioners within or advising the games, tech, and creative industries, as well as creative professionals.
Covering a broad range of aspects from copyright and patents to human rights and environmental regulation, this Research Handbook presents an interdisciplinary perspective on the future of interactive entertainment. It sheds light on cutting-edge topics in the field such as the use of artificial intelligence in game development, gaming in the Metaverse, modding, and virtual economies. Contributing authors assess legal frameworks from a variety of jurisdictions, with a focus on regional differences in intellectual property and platform regulation. Chapters showcase tools for navigating this complex and rapidly evolving legal landscape, clarifying how law affects game design and underlining the protection of creative and commercial assets.
Academics and students in intellectual property law and information and media law will greatly benefit from this Research Handbook’s exploration of emerging issues. Featuring practical insights, it is also an invaluable resource for legal practitioners within or advising the games, tech, and creative industries, as well as creative professionals.
Edited by Gaetano Dimita, Reader in Interactive Entertainment and Intellectual Property Law, Centre for Commercial Law Studies, Queen Mary University of London, Yin Harn Lee, Senior Lecturer in Law, University of Bristol Law School, Michaela MacDonald, Senior Lecturer in Law and Technology, School of Electronic Engineering and Computer Science, Queen Mary University of London and Marc D. Mimler, Senior Lecturer, The City Law School, City St George's, University of London, UK
| Erscheint lt. Verlag | 28.3.2026 |
|---|---|
| Reihe/Serie | Research Handbooks in Intellectual Property series |
| Verlagsort | Cheltenham |
| Sprache | englisch |
| Maße | 169 x 244 mm |
| Themenwelt | Recht / Steuern ► EU / Internationales Recht |
| Recht / Steuern ► Privatrecht / Bürgerliches Recht ► IT-Recht | |
| Recht / Steuern ► Privatrecht / Bürgerliches Recht ► Medienrecht | |
| ISBN-10 | 1-80088-354-4 / 1800883544 |
| ISBN-13 | 978-1-80088-354-3 / 9781800883543 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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Buch | Hardcover (2025)
Verlag Dr. Otto Schmidt
CHF 348,55