Curves and Surfaces for Computer Graphics
Seiten
2005
|
2006 ed.
Springer-Verlag New York Inc.
978-0-387-24196-8 (ISBN)
Springer-Verlag New York Inc.
978-0-387-24196-8 (ISBN)
Computer graphics is important in many areas including engineering design, architecture, education, computer art and animation. This book examines an array of the methods used in creating real-looking objects in the computer, a primary aim of computer graphics.
Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics.
Key features:
- Good foundational mathematical introduction to curves and surfaces; no advanced math required
- Topics organized by different interpolation/approximation techniques, each technique providing useful information about curves and surfaces
- Exposition motivated by numerous examples and exercises sprinkled throughout, aiding the reader
- Includes a gallery of color images, Mathematica code listings, and sections on curves and surfaces by refinement and on sweep surfaces
- Web site maintained and updated by the author, providing readers with errata and auxiliary material
This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer gamemakers, applied mathematicians, and students majoring in computer graphics and its applications. It may be used in a classroom setting or as a general reference.
Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics.
Key features:
- Good foundational mathematical introduction to curves and surfaces; no advanced math required
- Topics organized by different interpolation/approximation techniques, each technique providing useful information about curves and surfaces
- Exposition motivated by numerous examples and exercises sprinkled throughout, aiding the reader
- Includes a gallery of color images, Mathematica code listings, and sections on curves and surfaces by refinement and on sweep surfaces
- Web site maintained and updated by the author, providing readers with errata and auxiliary material
This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer gamemakers, applied mathematicians, and students majoring in computer graphics and its applications. It may be used in a classroom setting or as a general reference.
Basic Theory.- Linear Interpolation.- Polynomial Interpolation.- Hermite Interpolation.- Spline Interpolation.- Bézier Approximation.- B-Spline Approximation.- Subdivision Methods.- Sweep Surfaces.
| Zusatzinfo | 207 Illustrations, black and white; XVI, 460 p. 207 illus. |
|---|---|
| Verlagsort | New York, NY |
| Sprache | englisch |
| Maße | 178 x 235 mm |
| Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
| Mathematik / Informatik ► Informatik ► Software Entwicklung | |
| Naturwissenschaften ► Physik / Astronomie | |
| ISBN-10 | 0-387-24196-5 / 0387241965 |
| ISBN-13 | 978-0-387-24196-8 / 9780387241968 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
| Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
Die Kreativmaschine. Next Edition
Buch | Softcover (2024)
Verlag Hermann Schmidt
CHF 55,95
Schritt für Schritt zu Vektorkunst, Illustration und Screendesign
Buch | Hardcover (2023)
Rheinwerk (Verlag)
CHF 55,85