Picture Yourself Creating Video Games
Seiten
2008
Delmar Cengage Learning
9781598635515 (ISBN)
Delmar Cengage Learning
9781598635515 (ISBN)
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Teaches amateur game creators how to make their very own games, with no programming skills or prior experience required. This book helps readers learn simple programming terms, storyboarding techniques, and basic game creation skills.
Picture yourself creating your very own entertaining and exciting video games to play and share with others, without needing any programming knowledge or game creation experience. "Picture Yourself Creating Video Games" shows amateur video game enthusiasts how to make their own games with The Game Factory 2, a simple drag-and-drop software program. Using clear, step-by-step instructions accompanied by full-color screenshots and images, this book makes video game creation fun and easy. You'll begin with a quick overview of the basic hardware and software needed to get started, tips on documenting and laying out your game ideas, and an introduction to the tools and features of The Games Factory 2. Once you're comfortable in the application, you'll start building ChocoBreak, the actual game you'll create as you work through the book. The book covers everything you need to make the game interesting, including motion and animation, adding lives and levels, scoring, music and sound, and more. By the end of the book you'll have produced a complete, playable game and have all the information you need to start building and even testing your own video game creations.
Picture yourself creating your very own entertaining and exciting video games to play and share with others, without needing any programming knowledge or game creation experience. "Picture Yourself Creating Video Games" shows amateur video game enthusiasts how to make their own games with The Game Factory 2, a simple drag-and-drop software program. Using clear, step-by-step instructions accompanied by full-color screenshots and images, this book makes video game creation fun and easy. You'll begin with a quick overview of the basic hardware and software needed to get started, tips on documenting and laying out your game ideas, and an introduction to the tools and features of The Games Factory 2. Once you're comfortable in the application, you'll start building ChocoBreak, the actual game you'll create as you work through the book. The book covers everything you need to make the game interesting, including motion and animation, adding lives and levels, scoring, music and sound, and more. By the end of the book you'll have produced a complete, playable game and have all the information you need to start building and even testing your own video game creations.
Chapter 1: Starting Out in Video Game Creation Chapter 2: Game Design Chapter 3: Getting to Know The Games Factory Chapter 4: Creating the Scene and Using Objects Chapter 5: Using the Event Editor Chapter 6: Movement Chapter 7: Pictures and Animations Chapter 8: Creating a Bat and Ball Game Chapter 9: Adding More Features Chapter 10: Additional Program Changes Chapter 11: Distribution Chapter 12: Testing Your Games Appendix A: Keyboard Shortcuts Appendix B: Bibliography
| Erscheint lt. Verlag | 4.7.2008 |
|---|---|
| Reihe/Serie | Picture Yourself |
| Verlagsort | Clifton Park |
| Sprache | englisch |
| Maße | 188 x 229 mm |
| Gewicht | 647 g |
| Themenwelt | Informatik ► Weitere Themen ► Computerspiele |
| ISBN-13 | 9781598635515 / 9781598635515 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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