Beginning Scripting Through Game Creation
Seiten
2008
Delmar Cengage Learning (Verlag)
9781598635119 (ISBN)
Delmar Cengage Learning (Verlag)
9781598635119 (ISBN)
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Teaches introductory programming concepts using simple games as examples. This book covers the fundamental concepts of programming including functions, variables, objects, and events using JavaScript, ActionScript, Java, Python, and other programming languages.
"Beginning Scripting Through Game Creation" teaches basic programming concepts using simple games as examples. The book is an introduction to scripting, focusing on logic, event handling, and application development using HTML and JavaScript, with some discussion of other programming languages. Functions, variables, objects, and events are introduced. The text also covers techniques that will help you become familiar with your audience and work iteratively to produce a finished program. Each chapter begins with an overview of the concepts that will be covered, followed by instructions on how to implement them, and finishing with a summary and review questions so you can practice your new skills. Simple games are used throughout the book to provide challenging but approachable examples that help you maximize your understanding of the concepts and skills being taught. You will learn essential skills that will enable you to build upon the book's projects and make them your own. Real-life examples and tips throughout the book help you think about and apply what you are learning.
No prior programming or scripting experience is necessary, so you can get started right away with "Beginning Scripting Through Game Creation"!
"Beginning Scripting Through Game Creation" teaches basic programming concepts using simple games as examples. The book is an introduction to scripting, focusing on logic, event handling, and application development using HTML and JavaScript, with some discussion of other programming languages. Functions, variables, objects, and events are introduced. The text also covers techniques that will help you become familiar with your audience and work iteratively to produce a finished program. Each chapter begins with an overview of the concepts that will be covered, followed by instructions on how to implement them, and finishing with a summary and review questions so you can practice your new skills. Simple games are used throughout the book to provide challenging but approachable examples that help you maximize your understanding of the concepts and skills being taught. You will learn essential skills that will enable you to build upon the book's projects and make them your own. Real-life examples and tips throughout the book help you think about and apply what you are learning.
No prior programming or scripting experience is necessary, so you can get started right away with "Beginning Scripting Through Game Creation"!
1: Development Environment. 2: Basics. 3: Extending the Basic Language. 4: Events and Event Handling and the Graphical User Interface. 5: Variables and Datatypes. 6: Functions and Parameters. 7: Application State. 8: Automating a Physical Application. 9: Objects. 10: Computed Animation. 11: Ballistics Simulation. 12: Discrete State Simulation. Appendix A: Answers to End-of-Questions. Appendix B: Glossary. Index.
| Erscheint lt. Verlag | 24.2.2008 |
|---|---|
| Verlagsort | Clifton Park |
| Sprache | englisch |
| Maße | 185 x 229 mm |
| Gewicht | 626 g |
| Themenwelt | Informatik ► Weitere Themen ► Computerspiele |
| ISBN-13 | 9781598635119 / 9781598635119 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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