Zum Hauptinhalt springen
Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Unreal Engine 5 Best Practices -  Tyson Butler-Boschma

Unreal Engine 5 Best Practices (eBook)

The ultimate guide to advanced visual storytelling, design, lighting, and performance in UE5
eBook Download: EPUB
2025 | 1. Auflage
360 Seiten
Packt Publishing (Verlag)
978-1-83620-564-7 (ISBN)
Systemvoraussetzungen
32,39 inkl. MwSt
(CHF 31,65)
Der eBook-Verkauf erfolgt durch die Lehmanns Media GmbH (Berlin) zum Preis in Euro inkl. MwSt.
  • Download sofort lieferbar
  • Zahlungsarten anzeigen

Written by multi-award-winning Unreal generalist Tyson J. Butler-Boschma, Founder and Creative Director of Toybox Games Studios, this book addresses common challenges you face when advancing your expertise in lighting, environment design, and cinematic storytelling. The chapters help you move quickly from mastering core skills to exploring the most innovative Unreal Engine 5 features, such as Lumen, ray tracing, Nanite, and Chaos Physics, to craft professional-quality immersive scenes and experiences.
Packed with actionable insights and step-by-step workflows, this hands-on guide teaches you how to optimize performance without sacrificing visual fidelity, use Unreal's built-in tools to create interactive environments, and implement cutting-edge techniques to enhance storytelling and interactivity. Each chapter features practical examples and troubleshooting tips to help you overcome real-world obstacles and bring your creative visions to life.
By the end of this book, you'll be fully equipped to design visually stunning, high-performance projects in Unreal Engine 5.
*Email sign-up and proof of purchase required


Sharpen your game development skills with UE5 using Lumen lighting, Nanite geometry, Sequencer, Chaos Physics, and advanced workflow theory to build optimized cinematics, interactive environments, and AAA-quality visualsFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesLeverage cutting-edge UE5 features like Lumen and Chaos Physics to create an immersive experienceDevelop interactive environments using Unreal s powerful built-in tools and advanced workflowsOptimize your UE5 projects for high performance without compromising visual fidelityBook DescriptionWritten by multi-award-winning Unreal generalist Tyson J. Butler-Boschma, Founder and Creative Director of Toybox Games Studios, this book addresses common challenges you face when advancing your expertise in lighting, environment design, and cinematic storytelling. The chapters help you move quickly from mastering core skills to exploring the most innovative Unreal Engine 5 features, such as Lumen, ray tracing, Nanite, and Chaos Physics, to craft professional-quality immersive scenes and experiences. Packed with actionable insights and step-by-step workflows, this hands-on guide teaches you how to optimize performance without sacrificing visual fidelity, use Unreal s built-in tools to create interactive environments, and implement cutting-edge techniques to enhance storytelling and interactivity. Each chapter features practical examples and troubleshooting tips to help you overcome real-world obstacles and bring your creative visions to life. By the end of this book, you ll be fully equipped to design visually stunning, high-performance projects in Unreal Engine 5. *Email sign-up and proof of purchase requiredWhat you will learnExplore advanced lighting techniques to create dynamic, realistic lighting using LumenBuild and edit assets directly inside Unreal with its built-in modeling toolsCraft compelling cinematic sequences with cameras and storytellingDesign stunning, immersive worlds through layout and composition designAdd destruction and realism with Chaos integrationProfile and boost efficiency across your projectsSolve real-world development challenges with tested UE5 strategiesWho this book is forThis UE5 book is for game designers, game developers, and artists who want to take their projects to the next level. Whether you're an intermediate user or an experienced Unreal generalist, you'll discover practical tips and advanced workflows for optimization, animation, lighting, cinematic design, and environment creation. While this guide offers some takeaways for novices, it primarily caters to seasoned technical artists, indie developers, and AAA veterans looking to enhance their storytelling, interactivity, and visual design skills in Unreal Engine 5.]]>

Contents


  1. Preface
  2. Part I: Mastering Lighting, Atmosphere, and Environment Design
  3. Lighting with Lumen and Advanced Techniques
    1. Free Benefits with Your Book
    2. Technical requirements
    3. Overview of Lumen as a dynamic global illumination solution
      1. Benefits of Lumen over baked lighting methods
      2. Where Lumen excels
      3. Where Lumen falls short
    4. Setting up Lumen in your project
      1. Enabling Lumen in Project Settings
      2. Hardware requirements and performance considerations
      3. Optimizing settings for quality versus performance
    5. Mastering Lumen for indoor lighting
      1. Balancing natural and artificial light sources
      2. Achieving depth and contrast through indirect light bounces
      3. Using emissive materials to enhance ambient lighting
      4. Examples of interior scenes using Lumen
    6. Advanced Lumen for outdoor environments
      1. Harnessing directional light for natural sunlight and shadows
      2. Adjusting Skylight parameters for realistic ambient fill
      3. Using fog and volumetric effects to amplify mood and depth
      4. Practical use case for Lumen in outdoor environments
    7. Combining Lumen with advanced lighting techniques
      1. Layering traditional lighting methods with Lumen
      2. Leveraging light profiles (IES) for architectural realism
      3. Using volumetric fog and light shafts for cinematic effects
    8. Optimizing Lumen for performance
      1. Profiling Lumen performance
      2. Tweaking Lumen parameters to optimize for lower-tier hardware
    9. Case studies: Lumen in action
      1. Case study 1: Creating a moody dungeon scene
      2. Case study 2: A vibrant outdoor market
    10. Troubleshooting Lumen issues
      1. Common issues with Lumen
      2. Best practices for resolving challenges
    11. Summary
    12. Further reading
  4. Atmospheric Effects and Visual Storytelling
    1. Technical requirements
    2. The role of atmosphere in visual storytelling
      1. Balancing realism and artistic intent
      2. Practical tips for balancing artistic choice and realism
    3. Creating atmosphere with volumetric fog and light shafts
      1. Volumetric Fog
      2. Layering fog
      3. Practical use cases for atmospheric fog and lighting
    4. Enhancing light shafts for cinematic effects
      1. Volumetric light shafts
      2. Directional light shafts
      3. Tips for effective use
    5. Simulating weather effects for dynamic worlds
      1. Rain, snow, and beyond
        1. Rain effects
        2. Snow effects
        3. Dynamic layering or effects
      2. Pre-built systems
    6. Using post-processing for visual impact
      1. Color grading for atmosphere and emotion
        1. Adjusting color grading
        2. Creating narrative intent
      2. Exposure adjustments for realism and impact
        1. Auto exposure for dynamic adaptation
        2. Manual exposure for artistic control
      3. Practical workflow – setting correct Exposure values
    7. Combining atmosphere with narrative elements
      1. Guiding player focus with atmospheric effects
        1. Lighting as a guide
        2. Environmental cues
      2. Building tension through atmosphere
        1. Dynamic weather events
        2. Fog density changes for suspense
        3. Atmospheric visual syncing
      3. Practical workflow – combining atmosphere with narrative elements
    8. Summary
    9. Further reading
  5. Unreal’s Advanced Modeling Tools
    1. Technical requirements
    2. The evolution of Unreal’s modeling tools
    3. Setting up and accessing modeling tools
      1. Enabling the Modeling Mode plugin
      2. Accessing Modeling Mode
      3. Understanding the modeling tool categories
    4. Primitive modeling and basic geometry
      1. Using primitives for Level blockouts
      2. Adjusting shape properties: Real-time geometry editing
      3. From blockout to final asset
    5. Boolean operations for complex shapes
      1. Understanding Boolean operations
      2. Applying Boolean operations
      3. Optimizing Boolean workflow
    6. Sculpting and mesh editing with DynaSculpt
      1. Mesh sculpting: Refining organic forms
      2. Retopology tools: Optimizing mesh topology
      3. Practical applications of sculpting and retopology in game development
    7. UV mapping and texturing
      1. Auto-generated UVs: Rapid UV mapping in Unreal
      2. Unwrapping techniques: Manual UV adjustments for precision
      3. Best practices for UV mapping and texturing
    8. Summary
    9. Further reading
  6. Part II: Advanced Interactivity and Game Design
  7. Designing Engaging Game Environments
    1. Technical requirements
    2. The foundations of game environment design
      1. Visual composition: Creating cohesive and readable environments
      2. Guiding the player: Environmental cues and intuitive navigation
      3. Balancing aesthetics and gameplay
    3. Environmental storytelling through design
      1. Props and set dressing
      2. Environmental clues
      3. Lighting for mood
    4. Practical example: Storytelling in a deserted cabin
    5. Creating modular and reusable assets
      1. Modular kit design
      2. Using Blueprint for dynamic environments
    6. Enhancing gameplay with interactive environments
      1. Physics-based objects
      2. Destructible environments
    7. Case studies: Effective game environment design
      1. Case study 1: Designing a sci-fi research facility
        1. Using modular assets for a futuristic setting
        2. Real-time reflections for a high-tech aesthetic
        3. Crafting an eerie atmosphere with lighting
      2. Case study 2: Building a dense medieval banquet
        1. Using procedural tools for building and prop...

Erscheint lt. Verlag 30.12.2025
Vorwort Manea Castet
Sprache englisch
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-83620-564-3 / 1836205643
ISBN-13 978-1-83620-564-7 / 9781836205647
Informationen gemäß Produktsicherheitsverordnung (GPSR)
Haben Sie eine Frage zum Produkt?
EPUBEPUB (Adobe DRM)
Größe: 36,8 MB

Kopierschutz: Adobe-DRM
Adobe-DRM ist ein Kopierschutz, der das eBook vor Mißbrauch schützen soll. Dabei wird das eBook bereits beim Download auf Ihre persönliche Adobe-ID autorisiert. Lesen können Sie das eBook dann nur auf den Geräten, welche ebenfalls auf Ihre Adobe-ID registriert sind.
Details zum Adobe-DRM

Dateiformat: EPUB (Electronic Publication)
EPUB ist ein offener Standard für eBooks und eignet sich besonders zur Darstellung von Belle­tristik und Sach­büchern. Der Fließ­text wird dynamisch an die Display- und Schrift­größe ange­passt. Auch für mobile Lese­geräte ist EPUB daher gut geeignet.

Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen eine Adobe-ID und die Software Adobe Digital Editions (kostenlos). Von der Benutzung der OverDrive Media Console raten wir Ihnen ab. Erfahrungsgemäß treten hier gehäuft Probleme mit dem Adobe DRM auf.
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen eine Adobe-ID sowie eine kostenlose App.
Geräteliste und zusätzliche Hinweise

Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.

Mehr entdecken
aus dem Bereich
A comprehensive guide to designing modern, animated, and interactive …

von Joseph Labrecque

eBook Download (2023)
Packt Publishing (Verlag)
CHF 45,70